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NPC Generator

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Advanced [show]


Anne York, Female Human [Permalink]

Personal [hide]

Description: This light-skinned female wears just a grey suit. She is tall, broad shouldered and powerfully built. She keeps her red hair in a flapper bob. She has several tiny ruby earrings on each ear.

Personality: Anne hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She was raised in a white middle class family as the only child. Over the years she perfected her riding and shooting skills. She now owns her own business.

Motivation: She has money and likes to spend it; and to find somewhere to settle down

Ideals: Artistic. Flaws: Mundane. Bonds: Rich, Job, Nature. Occupation: Mercenary

Voice: Pronounces O like U

Attributes [hide]

Anne York, Female Human Warlock 1
Medium (5'6") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)11 (+0) 8 (-1)7 (-2)
Skills Arcana +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: 50 gp.


Social Check DCs


Halimath Aloro, Male Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a simple tan robe with green stripes complete with hood. His moppish auburn hair is in a traditional bowl cut. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He will rave to anyone who will listen. The war was a terrible time for him, and Halimath does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born in the west his family was never financially stable. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is not mentally stable, and does not behave rationally; and he loathes his own lifestyle

Flaws: Insane, Depressed, Antagonistic. Bonds: Military, Poor. Occupation: Knight

Voice: Deep voice with rolling R's

Attributes [hide]

Halimath Aloro, Male Elf Aristocrat 3
Medium (4'10") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)14 (+2) 12 (+1)12 (+1)
Skills Arcana +4, Performance +3
Senses Passive Perception 11
Languages Common, Elven, Goblin, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Solid gold idol (200 gp). Silver comb with moonstones (500 gp).


Social Check DCs


Emerald Treat, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking northern young adult. She wears an entirely pastel suit with green socks and a vest with buckled shoes. Beneath her clothing is a huge mess of scar tissue. She has done her best to style her lavender fur to look like a famous performer. Her eyes are amber.

Personality: She does not believe in betrayal or weakness as things to be tolerated. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Gifted from a young age, Emerald studied abroad. Ostracized due to the divine powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. She has drifted from career to career and currently works as a Servant.

Motivation: Wants to open a new tavern.

Ideals: Justice, Gifted. Bonds: Slave, Job. Occupation: Servant

Voice: High pitched, excited

Attributes [hide]

Emerald Treat, Female Tabaxi Fighter 13
Medium (5'1") Tabaxi, Lawful Evil (CR 13)
Armor Class 15
Hit Points 116 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)21 (+5) 17 (+3)8 (-1) 10 (+0)12 (+1)
Skills Insight +4, Performance +5
Senses Passive Perception 10
Languages
Attacks Melee +4 / 4d4+0, Ranged +9 / 4d4+5, Grapple +5

Possessions: 4000 gp. White opal (1300 gp). Red-brown spinel (120 gp). Red garnet (120 gp). 1 Medium magic item.


Social Check DCs


Elizabeth Ilphelkiir, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She likes to wear violet tank tops with tan skirt. She has moderate length silver hair. She tend to wears goggles to shield her eyes.

Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She is used to getting what she wants. In part because she is a meticulous planner.

History: The child of a Painter, who enjoyed hunting, Elizabeth was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Elizabeth took refuge in the old dungeon and found the beat up kukri and armor she uses now. She used her abilities to travel the world and help people.

Motivation: Her religion dominates her actions; and her name or reputation has been wronged in the past by gnolls, and she desires to right it

Ideals: Professionalism, Philantrophist. Bonds: Enemies, Nature, Religious. Occupation: Engraver

Voice: Breathy voice

Attributes [hide]

Elizabeth Ilphelkiir, Female Half-Elf Warrior 6
Medium (5'1") Half-Elf, Lawful Good (CR 6)
Armor Class 10
Hit Points 48 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)10 (+0) 9 (-1)16 (+3)
Skills Arcana +3, Insight +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 100 gp. Aquamarine (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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