Erevan Goltorah, Male Elf [Permalink]
Personal [hide]
Description: Standing 5'2", this man typically wears tan cloth garments or leather armor. He has a long blonde beard with little hanging trinkets. His hazel eyes are slightly larger than normal.
Personality: He is overprotective of those who hire his services. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was raised in a plains tribe. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Wants to open a new tavern.
Flaws: Fearful. Bonds: Guardian, Nature, Job. Occupation: Actor
Voice: Pronounces O like U
Attributes [hide]
Medium (5'2") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 9 (-1) | 6 (-2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1 Masterwork manacles. 1 Healer’s kit. 1 Hourglass.
Traulam Lathalas, Female Elf [Permalink]
Personal [hide]
Description: She very much looks the part of a Carpenter, and she perpetually has her hammer ready. Her hair is golden and curly. Her hazel eyes lackadaisically let the world flow into them.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: She was raised in a plains tribe. She worked as a nervous Carpenter and found it very stressful. She then took over the family business and is one of the better Carpenter for hire.
Motivation: Further expansion of business; and to be a fortune-teller again
Ideals: Fighting, Justice. Flaws: Shy. Bonds: Job, Nature. Occupation: Carpenter
Voice: Relaxed voice
Attributes [hide]
Medium (5'1") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 14 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 13 (+1) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 2 | 2 |
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Seraphina Silvereyes, Female Halfling [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across her face, she wears a white coat over a tan low-cut shirt, and a small hat upon her head. She wears her brown hair up. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is witty, but her monotone delivery comes off as unnerving She works hard and plays hard.
History: Born in the west to a Sellsword, Seraphina learned a great deal about her mother's area of expertise. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has set out to sabotage the competition.
Motivation: Wants to open a new tavern; and her name or reputation has been wronged in the past by goblins, and she desires to right it
Ideals: Joker. Flaws: Hedonist. Bonds: Job, Rich, Enemies. Occupation: Sellsword
Voice: Voice breaks
Attributes [hide]
Small (2'8") Halfling, Chaotic Good (CR 13)
Armor Class 10
Hit Points 35 (13d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 8 (-1) | 11 (+0) | 9 (-1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 4d4+0, Ranged +3 / 4d4-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 |
Possessions: 200 pp. Azurite (13 gp). Chrysoberyl (100 gp). Moonstone (50 gp). Carnelian (50 gp). Star rose quartz (50 gp). Tiger eye turquoise (13 gp). Jasper (50 gp). Sardonyx (50 gp). Star rose quartz (50 gp). Sard (50 gp). Aquamarine (500 gp). 1 Minor magic item. 1 Minor magic item.
Thodris Morigak, Female Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears brown painted combat armor at almost all times. Her hair is cut close to her head. Her blue unseeing eyes seem to look past you.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: She was born to a pair of big game hunters, but was frequently ill as a child. While she appears to be a normal Dwarf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She has a rivalry with the Church that dominates her actions; and she is not mentally stable, and does not behave rationally
Ideals: Optimist. Flaws: Disease, Insane. Bonds: Religious. Occupation: Tanner
Voice: Jittery and nervous
Attributes [hide]
Medium (3'10") Dwarf, Neutral Good (CR 10)
Armor Class 11
Hit Points 100 (10d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 17 (+3) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Dwarven, Terran, Aquan
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
Possessions: 2300 gp. Gold music box (3000 gp). Fire opal pendant on a fine gold chain (1900 gp). Gold dragon comb with red garnet eye (1000 gp). Silver comb with moonstones (600 gp). Gold dragon comb with red garnet eye (1000 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

