Agnes Kenley, Female Human [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. With bright red hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is business-like. She takes instructions and follows them to the letter. When she's not drinking or sleeping the drinks off, she's doing singing.
History: Agnes lived on a farm with her father, near the main road leading to a nearby town. In her 16th year, her parents were killed by a dire rats raid, leaving Agnes alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: She doesn't get along with people that don't share her tastes; and revenge
Ideals: Athletic, Professionalism, Artistic, Impeccable. Bonds: Family, Enemies. Occupation: Bricklayer
Voice: Voice breaks
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 11)
Armor Class 10
Hit Points 76 (11d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 12 (+1) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 16
Languages Common, Gnoll, Druidic
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 12000 sp.
Nicor Charisma, Male Tiefling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a green shirt with thin black vertical stripes and white pants. His dark red hair is kept up in a ponytail inside a deerstalker hat. He wears large thick round spectacles.
Personality: He has a massive crush on the younger sibling of the Mercenary who has hired him part-time. He is lazy, self-centered, vain, and jealous.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: He has a crush on the local Sage; and a deep hatred of gnolls
Ideals: Athletic. Flaws: Selfish. Bonds: Has a crush, Religious, Enemies. Occupation: Mercenary
Voice: German accent
Attributes [hide]
Medium (5'5") Tiefling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 16 (+3) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Giant
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 130 gp. Red-brown spinel (110 gp).
Vondal Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: This slender man stands about 4'3". He wears long strands of amber and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His long brown hair is drawn into a two foot long braid. He has a dull look in his hazel eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He would rather hide behind his crafts than deal with other people.
History: Vondal lived on a farm with his mother, near the main road leading to a nearby town. He moved from fad to fad and when he turned 15 he discovered music. He now mingles about in high society.
Motivation: Doesn't want to be a Laborer and was forced into it by his family.
Ideals: Justice, Artistic. Flaws: Shy. Bonds: Rich, Family. Occupation: Laborer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 41 (7d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 12 (+1) | 16 (+3) | 11 (+0) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 2d8-2, Ranged +4 / 2d8+1, Grapple +1
Possessions: 1100 gp.
Lamlis Floshem, Male Elf [Permalink]
Personal [hide]
Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He is wearing a tight blue one piece outfit complete with pants, hood, and a cape. With bright red hair and a scraggly beard. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: Wants to work out more often; and retire the richest man in the north
Ideals: Athletic, Entrepeneur, Gifted. Flaws: Addict, Insane. Occupation: Roofer
Voice: Scratchy, weak
Attributes [hide]
Medium (5'0") Elf, Lawful Good (CR 13)
Armor Class 10
Hit Points 51 (13d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 10 (+0) | 10 (+0) | 13 (+1) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Gnoll
Attacks Melee +4 / 4d4+0, Ranged +4 / 4d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 |
Possessions: 2000 gp. Red-brown spinel (150 gp). Malachite (11 gp). Blue quartz (11 gp). Black pearl (500 gp). Deep blue spinel (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


