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NPC Generator

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Advanced [show]


Mardnab Garrick, Female Gnome [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her blonde hair, when down, is lengthy. Her brown eyes have a joyful gleam in them most of the time.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: Gifted from a young age, Mardnab studied abroad. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Since then, she has sought to make the best of life.

Motivation: A rival would like her out of the picture; and seeks redemption

Ideals: Gifted, Optimist. Flaws: Shy. Bonds: Poor, Criminal record. Occupation: Carter

Voice: Laughs frequently while speaking

Attributes [hide]

Mardnab Garrick, Female Gnome Adept 4
Small (3'5") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 15 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)14 (+2) 13 (+1)17 (+3)
Skills Medicine +3, Performance +5
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 26000 cp.


Social Check DCs


Emmeline Coombs, Female Human [Permalink]

Personal [hide]

Description: This woman wears dark leathers with embroidery, and sports empty pouches on her belt. Her long golden hair is drawn into a two foot long braid. She wears round tiny glasses practically rammed into her face.

Personality: Emmeline is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She uses divination through singing.

History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. When money was particularly tight she was walking through alleys when she overheard a Farmer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She is untrained/undisciplined, which makes her dangerous.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and she is not mentally stable, and does not behave rationally

Ideals: Extrovert, Gifted. Flaws: Insane. Bonds: Poor, Debt. Occupation: Farmer

Voice: Scottish accent

Attributes [hide]

Emmeline Coombs, Female Human Commoner 4
Medium (5'11") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)17 (+3) 11 (+0)10 (+0)
Skills Acrobatics +3, Investigation +5
Senses Passive Perception 10
Languages Common, Orc, Giant, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +5

Possessions: 600 gp.


Social Check DCs


Merla Brushgather, Female Halfling [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has a very tight haircut. Her eyes are amber and she is always smoking a pipe.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She inherited the family business which she has now maintained for 6 years.

Motivation: Expand her business; and nothing but the best is good enough for her

Ideals: Philantrophist, Gifted, Impeccable. Bonds: Job, Adventurer. Occupation: Carter

Voice: Squeaky

Attributes [hide]

Merla Brushgather, Female Halfling Expert 5
Small (3'0") Halfling, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 12 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 6 (-2)14 (+2) 12 (+1)11 (+0)
Skills Deception +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Halfling, Undercommon, Terran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 400 gp. 1 Full Plate.


Social Check DCs


Lone Treat, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She is wearing the road beaten gear of a warrior. Her fur is gray and curly. She is baby faced.

Personality: She is fixated on the number 17. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: A powerful brothel owner made her what she is. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. Since then, she has sought to make the best of life.

Motivation: Her spouse's relatives view her with great suspicion; and to reunite with her absent mother

Ideals: Fighting, Athletic, Optimist. Flaws: Insane. Bonds: Mentor, Family. Occupation: Farmer

Voice: Sighs a lot, exhausted

Attributes [hide]

Lone Treat, Female Tabaxi Monk 4
Medium (6'4") Tabaxi, True Neutral (CR 4)
Armor Class 14
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 11 (+0)16 (+3) 10 (+0)13 (+1)
Skills Sleight of Hand +6, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Gnome
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: 44000 sp.


Social Check DCs

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