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NPC Generator

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Advanced [show]


Felgrat Gresham, Male Half-Orc [Permalink]

Personal [hide]

Description: This late middle aged man wears a simple black robe with brown stripes complete with hood and is in decent physical shape. He has styled his chestnut hair well, parting it to the left. He has a tattooed face.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Felgrat took refuge in the old dungeon and found the beat up ceremonial dagger and armor he uses now. He has since lost track of the people in his past.

Motivation: Expand his business; and an old rival family wants him found

Flaws: Antagonistic. Bonds: Rich, Nature, Family, Job. Occupation: Tanner

Voice: Whispers

Attributes [hide]

Felgrat Gresham, Male Half-Orc Expert 2
Medium (5'8") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)16 (+3) 13 (+1)13 (+1)
Skills Persuasion +3, Stealth +3
Senses Passive Perception 11
Languages Common, Orc, Aquan, Infernal, Auran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 130 pp. Jasper (80 gp).


Social Check DCs


Caramip Timbers, Female Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears tan leather gloves, a tan jacket, and tight pants. She keeps her long red hair kept up in a rat tail. Her amber eyes dart from person to person.

Personality: She is not truly malevolent, but she is obsessed with writing. She constantly tries to fill her life with writing. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: When she was but 8 years old her parents immigrated from the east. Caramip abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has dedicated herself to building a better world.

Motivation: She is unsatisfied with her job; and a need for knowledge about a nearby landmark

Ideals: Artistic. Bonds: Job, Immigrant, Adventurer. Occupation: Carpenter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Caramip Timbers, Female Gnome Fighter 4
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 44 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)15 (+2) 14 (+2)14 (+2)
Skills Intimidation +4, Investigation +4
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Giant
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 40000 sp.


Social Check DCs


Pyntle Nucklestamp, Female Gnome [Permalink]

Personal [hide]

Description: She wears a blue tunic with white highlights, and long black pants that bunch up around her shoes. She carries a battered ceremonial dagger and tarnished dagger as well. Her auburn hair is cut jaggedly and amateurishly. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She comes from a rich southern family. Through the years after Pyntle was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Pyntle's mother didn't care for her much, and the feeling was mutual. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Her relatives are trying to arrange a marriage.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Family, In love, Rich. Occupation: Bowyer

Voice: Soothing and warm

Attributes [hide]

Pyntle Nucklestamp, Female Gnome Monk 14
Small (3'1") Gnome, Chaotic Neutral (CR 14)
Armor Class 12
Hit Points 114 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 19 (+4)13 (+1) 12 (+1)14 (+2)
Skills Insight +6, Perception +6
Senses Passive Perception 16
Languages Common, Gnome, Giant
Attacks Melee +4 / 4d6-1, Ranged +6 / 4d6+1, Grapple +1

Possessions: 1000 gp. Ceremonial electrum dagger with a star ruby in the pommel (400 gp). A roughly beaten golden orb (80 gp). Solid gold idol (900 gp). Gold music box (3000 gp). A life-sized copper and silver statuette of a cockatrice. (80 gp). Jeweled anklet (3000 gp). A roughly beaten golden orb (80 gp). Jeweled electrum ring (7000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Azaki Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and dresses in collared shirts and wears a proper scarf over his head. He has a long brown beard with little hanging trinkets. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has all his life been fascinated with singing.

History: Born in the west his family was never financially stable. There was a wharf not far from home where he often wandered off to fish. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is greedy; and he is not mentally stable, and does not behave rationally

Ideals: Philantrophist, Artistic. Flaws: Insane. Bonds: Poor, Nature. Occupation: Navigator

Voice: Speaks with back of mouth

Attributes [hide]

Azaki Arnuanna, Male Elf Fighter 3
Medium (4'10") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)11 (+0) 12 (+1)13 (+1)
Skills Acrobatics +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. 1 Everburning torch. 2 Alchemist’s fire.


Social Check DCs

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