Balimaar Hildenman, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a violet shirt with thin brown vertical stripes and grey pants, and he perpetually has his nunchaku ready. His blonde hair is smooth and relatively long. His eyes are violet and catlike.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a ruthless business man, a trait he acquired from his mother.
History: He was born several months after his mother was called into army service. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Balimaar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels threatened by others; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Entrepeneur. Flaws: Sensitive, Fearful. Bonds: Military. Occupation: Doctor
Voice: Scottish accent
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Good (CR 9)
Armor Class 11
Hit Points 53 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 12 (+1) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 14
Languages Elven
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 1200 gp.
Whurdred Bofdann, Female Dwarf [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Soapmaker. Her silver hair is lengthy and is close to two feet long. She has gleaming, smiling violet eyes.
Personality: She is witty, but her monotone delivery comes off as unnerving A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Soapmaker arts, while her father instructed her in etiquette, music and courtly manner. Her mother was a mechanic, and taught her how to fix just about anything. She is untrained/undisciplined, which makes her dangerous.
Motivation: To reunite with her absent mother; and she has a rivalry with the church that dominates her actions
Ideals: Joker, Persistence. Flaws: Insane. Bonds: Religious, Rich, Family. Occupation: Soapmaker
Voice: Switch between two voices
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 8
Hit Points 20 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 7 (-2) | 14 (+2) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Auran
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp.
Seven In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She is wearing a long, brown, dusty cloak. She has styled her cinnamon fur well, parting it to the right. She has several tiny sapphire earrings on each ear.
Personality: Calm and collected, she is a well trained Miner. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She was an apprentice working in her mother's forge. She hasn't been sleeping well lately.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she'd like to take her coworkers down a peg
Ideals: Justice, Fighting. Flaws: Insomniac. Bonds: Rich, Job, Immigrant. Occupation: Miner
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'7") Tabaxi, Lawful Good (CR 5)
Armor Class 13
Hit Points 22 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 12 (+1) | 15 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Undercommon, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 700 gp. 2 Alchemist’s fire. 1 Everburning torch. 7 Acid flasks. 1 Everburning torch.
Tree Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: He is dressed in a clean pastel cloak covering his clean studded leather. He has a slight overbite and is overall scrawny. He wears his beige fur down. His eyes, though not visible through his cowl, are blue.
Personality: Tree is depressed about a lot of things. He tends to be a nihilist. His job bores him to no end. He has decided to make it more interesting.
History: Tree was born the youngest of three triplets. Tree abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He moves from town to town, unable to find a place to settle.
Motivation: Doesn't want to be a Navigator and was forced into it by his family.
Flaws: Depressed. Bonds: Adventurer, Criminal record, Family, Immigrant. Occupation: Navigator
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 25 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 18 (+4) | 14 (+2) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 4000 cp. Jasper (40 gp). Violet garnet (600 gp). 1 Buckler. 1 Chain shirt. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!

