Melech Fright, Male Tiefling [Permalink]
Personal [hide]
Description: He is a mite stocky and typically wears black cloth garments or leather armor. His black hair is kept up in a ponytail inside a feathered hat. His red eyes are slightly larger than normal.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He served in the navy to pay for his family's outstanding loans. In his 15th year, his parents were killed by a giants raid, leaving Melech alone in the world. After a stint in an orphanage, he was adopted. After a long history of fighting, Melech and his spouse have recently divorced.
Motivation: He wants revenge against giants.
Flaws: Antagonistic. Bonds: Military, Enemies. Occupation: Servant
Voice: Excited and jittery
Attributes [hide]
Medium (6'1") Tiefling, Lawful Evil (CR 8)
Armor Class 14
Hit Points 43 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 19 (+4) | 15 (+2) | 15 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Celestial, Orc
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Caeldrim Mystralath, Male Elf [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He is portly but not overly obese. He keeps his brown hair in a flapper bob. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: His parents moved while he was still in utero so he is the first generation to be born here. Caeldrim was born on a far eastern forest where he grew up under the tutelage of his father, an expert Barkeep. He left for the east, certain he would find work there.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Flaws: Insane, Greedy. Bonds: Poor, Religious, Immigrant. Occupation: Barkeep
Voice: Soft and mumbly
Attributes [hide]
Medium (5'4") Elf, Chaotic Good (CR 9)
Armor Class 10
Hit Points 42 (9d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 9 (-1) | 13 (+1) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Elven, Abyssal
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
Possessions: 1 Minor magic item. 1 Minor magic item.
Ella Birkenhead, Female Human [Permalink]
Personal [hide]
Description: This eastern woman is abnormally tall. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her whole body is exceptionally muscular. She has done her best to style her black hair to look like a famous performer. Her gray eyes peer out from beneath her Stetson brown hat.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Ella hails from a village terrorized by giants. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has since lost track of the people in her past.
Motivation: Marry her sister to traveling adventurers; and several ex partners dislike her way of doing things and want revenge
Ideals: Disciplined, Opinionated. Bonds: Immigrant, Enemies, Family. Occupation: Ruler
Voice: Dark and ominous
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 10 (+0) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Ekk Stanford, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a white collared shirt and tan skirt. She accessorizes with a brown scarf around the waist and a strap diagonally across her shirt. Her blonde hair is still thick. She has gray eyes and a white hat with a tan feather.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is able to make almost anything out of random pieces of junk.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Ostracized due to the necromantic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by vampirism.
Motivation: Further expansion of business; and she has passion for adventuring and risk
Ideals: Gifted. Flaws: Shy, Disease. Bonds: Adventurer, Job. Occupation: Guard
Voice: Old Prospector
Attributes [hide]
Medium (4'8") Half-Orc, Lawful Good (CR 16)
Armor Class 11
Hit Points 32 (16d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 7 (-2) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Halfling
Attacks Melee +8 / 4d10+3, Ranged +6 / 4d10+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 4 | 4 | 3 |
Possessions: Eye agate (5 gp). Moss agate (5 gp). Moss agate (5 gp). Amber (160 gp). White opal (1200 gp). Rock crystal (30 gp). Smoky quartz (30 gp). Amethyst (160 gp). Tourmaline (160 gp). Red garnet (160 gp). Black pearl (900 gp). Golden yellow topaz (900 gp). Freshwater pearl (5 gp). Zircon (30 gp). Lapis lazuli (5 gp). Aquamarine (900 gp). Amber (160 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!

