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NPC Generator

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Advanced [show]


Yurgunn Ironfist, Female Dwarf [Permalink]

Personal [hide]

Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has done her best to style her black hair to look like a famous performer. Her otherwise smooth face is marked with small tiny scars.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Cursed with unlife at a very young age, Yurgunn has worked very hard to control her curse. She has built up a small fortune and can afford her own way.

Motivation: Wants a kiss; and she's attracted to the pc

Ideals: Athletic, Gifted. Flaws: Disease. Bonds: Rich, Has a crush. Occupation: Bellfounder

Voice: Hard of hearing, loud

Attributes [hide]

Yurgunn Ironfist, Female Dwarf Bard 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 8
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 16 (+3)14 (+2) 10 (+0)13 (+1)
Skills Athletics +3, Deception +3
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Aquan
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1230000

Possessions: 370 gp.


Social Check DCs


Cask In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He is physically well-built. His gray fur is knotted and matted. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He misses his home and complains about the freezing weather, even in summer.

History: A powerful wizard made him what he is. Through the years after Cask was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Cask's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Cask and his spouse have recently divorced.

Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc

Flaws: Secretive, Antagonistic, Insane. Bonds: Immigrant, Mentor. Occupation: Marshal

Voice: Speaks with back of mouth

Attributes [hide]

Cask In the Storm, Male Tabaxi Cleric 10
Medium (5'9") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 80 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 16 (+3)15 (+2) 8 (-1)15 (+2)
Skills Intimidation +6, Survival +3
Senses Passive Perception 9
Languages Common, Druidic, Terran
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 2200 gp. Jade (120 gp). Smoky quartz (30 gp). Zircon (30 gp). Carnelian (30 gp). Deep blue spinel (500 gp). Alexandrite (500 gp). Deep green spinel (120 gp). Moss agate (9 gp).


Social Check DCs


Watson Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears long strands of emerald and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He keeps his blonde hair in a pixie cut. He has a dull look in his gray eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is frequently practicing swordplay.

History: Born in a small village he learned the ways of the warrior from his mother. He was an athlete and attended two major summer competitions. He never won. He now mingles about in high society.

Motivation: To reunite with his absent mother; and wants to work out more often

Ideals: Athletic, Fighting. Bonds: Rich, Family, Military. Occupation: Locksmith

Voice: Slurs words

Attributes [hide]

Watson Bigheart, Male Halfling Expert 4
Small (3'2") Halfling, Lawful Good (CR 4)
Armor Class 13
Hit Points 26 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)13 (+1) 7 (-2)15 (+2)
Skills Insight +0, Perception +0
Senses Passive Perception 10
Languages Common, Halfling, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 42000 sp.


Social Check DCs


Trym Myerscough, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he is well dressed, but even with his fine clothing he looks run-down. His auburn hair is cut jaggedly and amateurishly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is extraordinarily eccentric. Trym enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Trym was born in the north. At a young age he loved to build and create. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spy work with an outfit from a few towns over. Spy work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Spy.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is not mentally stable, and does not behave rationally

Ideals: Persistence. Flaws: Insane, Hedonist, Greedy. Bonds: Job. Occupation: Spy

Voice: Dutch accent

Attributes [hide]

Trym Myerscough, Male Human Rogue 1
Medium (6'2") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)15 (+2) 13 (+1)11 (+0)
Skills Animal Handling +3, Deception +2
Senses Passive Perception 11
Languages Common, Halfling, Ignan
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 700 sp.


Social Check DCs

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