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NPC Generator

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Advanced [show]


Cloak Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman wears a well pressed and immaculate suit (or dress). She is muscular with a powerful set of arms. She sports a flattop fur cut. Her eyes, though not visible through her cowl, are amber.

Personality: She is irascible and easily irritated. She uses divination through singing.

History: Cloak was born the youngest of three triplets. Her childhood dream was to be a Bellfounder, but she was a colossal failure. By chance she met her sister recently and the two have been together since.

Motivation: To end her boredom; and sabotage a competitor

Ideals: Gifted. Flaws: Antagonistic, Mundane. Bonds: Family, Job. Occupation: Bowyer

Voice: Breathy voice

Attributes [hide]

Cloak Shoe, Female Tabaxi Adept 7
Medium (5'10") Tabaxi, Lawful Evil (CR 7)
Armor Class 12
Hit Points 33 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)13 (+1) 13 (+1)10 (+0)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Karg Middleton, Male Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a white collared shirt and black pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He keeps his long chestnut hair kept up in a rat tail. His eyes are amber and he is always smoking a pipe.

Personality: Stoic and calm, he prefers to meditate than take action. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Soapmaker arts, while his father instructed him in etiquette, music and courtly manner. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He feels that his past leaves him morally obligated to help; and meet up once more with his childhood friend

Ideals: Disciplined, Optimist. Bonds: Rich, Adventurer, Criminal record. Occupation: Soapmaker

Voice: Spits and sputters

Attributes [hide]

Karg Middleton, Male Half-Orc Monk 6
Medium (5'7") Half-Orc, Neutral Evil (CR 6)
Armor Class 9
Hit Points 52 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 14 (+2)9 (-1) 12 (+1)10 (+0)
Skills Persuasion +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Bertram Webley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His hair is red and very short. His gray eyes lackadaisically let the world flow into them.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He comes from a rich eastern family. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He now mingles about in high society.

Motivation: Several ex partners dislike his way of doing things and want revenge; and an old rival family wants him found

Flaws: Antagonistic. Bonds: Immigrant, Rich, Family, Enemies. Occupation: Sage

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Bertram Webley, Male Human Aristocrat 11
Medium (5'5") Human, Neutral Good (CR 11)
Armor Class 11
Hit Points 85 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)15 (+2) 14 (+2)10 (+0)
Skills Medicine +6, Perception +6
Senses Passive Perception 16
Languages Common, Sylvan, Infernal
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2

Possessions: 200 pp. Obsidian (11 gp). Hematite (11 gp). Deep green spinel (160 gp). Golden yellow topaz (300 gp). Deep blue spinel (300 gp). Star rose quartz (20 gp). White opal (800 gp).


Social Check DCs


Greethen Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'8". He wears a robe, a symbol of death around his neck, and a flail on his belt, and his gloved hand is found clutching a flail. He has dyed his greying copper crest a little too much giving a sharp copper color. He has a tattooed face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a very good compulsive liar and kleptomaniac.

History: Born in the north to a Merchant, Greethen learned a great deal about his father's area of expertise. Like his father and his sister before him, after school he went straight into learning to become a Merchant. He has set out to sabotage the competition.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Fighting, Joker. Bonds: Poor, Criminal record, Job. Occupation: Merchant

Voice: Speaks through clenched teeth

Attributes [hide]

Greethen Grrrmmballhyst, Male Dragonborn Druid 3
Medium (6'8") Dragonborn, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)13 (+1) 10 (+0)16 (+3)
Skills Acrobatics +4, Investigation +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: Just what you see.


Social Check DCs

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