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NPC Generator

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Advanced [show]


Don Meliamne, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears dull violet sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bastard sword, just in case. His blonde hair is knotted and matted. He is baby faced.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a great chef.

History: Don lived on a farm with his mother, near the main road leading to a nearby town. Like his mother and his sister before him, after school he went straight into learning to become a Doctor. He has since lost track of the people in his past.

Motivation: Further expansion of business.

Ideals: Joker, Gifted. Bonds: Family, Job. Occupation: Doctor

Voice: Indian accent

Attributes [hide]

Don Meliamne, Male Half-Elf Wizard 4
Medium (4'11") Half-Elf, Neutral Good (CR 4)
Armor Class 9
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 14 (+2)15 (+2) 8 (-1)18 (+4)
Skills Nature +4, Religion +4
Senses Passive Perception 9
Languages Common, Elven, Auran, Orc
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: Freshwater pearl (4 gp). Amethyst (160 gp). Moonstone (40 gp). Smoky quartz (40 gp). 1 Minor magic item.


Social Check DCs


Jarana Morigak, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a faded coat and loose pants complete with Stetson hat. With bright silver hair. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. After a long history of fighting, Jarana and her spouse have recently divorced.

Motivation: She is compelled to act according to her religious beliefs; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it

Flaws: Antagonistic. Bonds: Immigrant, Religious, Military, Debt. Occupation: Roofer

Voice: Speaks with lips pursed

Attributes [hide]

Jarana Morigak, Female Dwarf Aristocrat 6
Medium (3'10") Dwarf, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 34 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 13 (+1)17 (+3) 14 (+2)12 (+1)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Draconic, Auran, Elven
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 800 gp.


Social Check DCs


Gale On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a brown vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his brown boots flare out at the collars. His fur is orange and curly. He has gleaming, smiling amber eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He is able to fit into much smaller and tighter spaces than normal.

History: A powerful necromancer made him what he is. Like his father and his sister before him, after school he went straight into learning to become a Carpenter. He tends to his Carpenter job now, and dutifully fulfills any obligations he has.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and balancing his hectic life and new carpenter responsibilities is difficult

Ideals: Gifted. Flaws: Shy, Greedy. Bonds: Mentor, Job. Occupation: Carpenter

Voice: Smoker's lung

Attributes [hide]

Gale On the Water, Male Tabaxi Fighter 9
Medium (6'3") Tabaxi, Neutral Good (CR 9)
Armor Class 12
Hit Points 62 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)17 (+3) 13 (+1)12 (+1)
Skills Deception +4, Performance +4
Senses Passive Perception 11
Languages Common, Druidic, Draconic, Aquan
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1700 gp. Brass mug with jade inlays (100 gp). A necklace of small pink pearls (3000 gp).


Social Check DCs


Gale Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He is wearing colorful clothing, dressed as a Shoemaker. His whole body is exceptionally muscular. He has orange fur. His green unseeing eyes seem to look past you.

Personality: Calm and collected, he is a well trained Shoemaker. He believes the world needs to unite to get rid of giants once and for all.

History: Gale was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shoemaker work with an outfit from a few towns over. Shoemaker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Shoemaker.

Motivation: Wants to open a new tavern.

Flaws: Disease. Bonds: Immigrant, Job, Enemies, Poor, Adventurer. Occupation: Shoemaker

Voice: Creaky witch voice

Attributes [hide]

Gale Mist, Male Tabaxi Commoner 4
Medium (5'11") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)9 (-1) 16 (+3)15 (+2)
Skills Athletics +2, Persuasion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +4

Possessions: Just what you see.


Social Check DCs

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