Lamlis Cithreth, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He dresses in violet turtlenecks beneath a tan coat with green slacks. He sports a long auburn beard, and similarly colored long hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born in the east to a Glassblower, Lamlis learned a great deal about his mother's area of expertise. His family was turned out during the war. He and his family wandered east to less war torn lands. He has taken up work as a Glassblower and fed both sides of the war false information with the goal of increasing casualties.
Motivation: Wants to open a new tavern; and balancing his hectic life and new glassblower responsibilities is difficult
Ideals: Athletic, Logical. Flaws: Addict, PTSD. Bonds: Job. Occupation: Glassblower
Voice: Old thin voice
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Good (CR 5)
Armor Class 8
Hit Points 17 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 6 (-2) | 3 (-4) | 7 (-2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3
Possessions: 500 gp.
Robert Harper, Male Half-Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man very much looks the part of a Assassin. His hair is greying and his face has many wrinkles. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a Assassin first and foremost. He believes firmly that knowledge should be universal. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Robert hails from a village terrorized by giants. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To protect his home; and a deep hatred of giants
Flaws: Impulsive, Mundane. Bonds: Job, Enemies, Guardian. Occupation: Assassin
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 8 (-1) | 16 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Gnoll, Giant, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Banded agate (4 gp). Lapis lazuli (4 gp).
Gadreel Care, Female Tiefling [Permalink]
Personal [hide]
Description: She typically wears green cloth garments or leather armor. Her blue hair is thinning but still full. Her silver eyes dart from person to person.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She has a habit of throwing herself into exceedingly dangerous situations.
History: Gadreel lived on a farm with her mother, near the main road leading to a nearby town. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gadreel took refuge in the old dungeon and found the beat up falchion and armor she uses now. By chance she met her brother recently and the two have been together since.
Motivation: She desires power and/or immortality; and she wants to meet her childhood hero
Flaws: Antagonistic, Impulsive. Bonds: Family, Nature, Adventurer. Occupation: Marshal
Voice: Scandinavian accent
Attributes [hide]
Medium (4'9") Tiefling, Neutral Good (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 330 gp.
Oriax Faith, Male Tiefling [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a green coat over a brown low-cut shirt, and a Stetson hat upon his head. His blue hair is knotted and matted. His otherwise smooth face is marked with small tiny scars.
Personality: He snorts whenever he laughs or is feeling confident. He cannot resist a sob story and will often dote over anyone who has one.
History: He comes from a rich eastern family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Banker work with an outfit from a few towns over. Banker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has built up a small fortune and can afford his own way.
Motivation: Wishes to resurrect an old love; and balancing his hectic life and new banker responsibilities is difficult
Ideals: Athletic, Philantrophist. Bonds: Rich, Job, In love. Occupation: Banker
Voice: Eastern European accent
Attributes [hide]
Medium (6'1") Tiefling, Lawful Evil (CR 7)
Armor Class 11
Hit Points 23 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 10 (+0) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Ignan, Auran
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 200 gp. Rhodochrosite (10 gp). Moss agate (10 gp).
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