John Sydney, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man prefers to wear fine silks, though has several suits of combat armor for his hunting needs and is in decent physical shape. He has moderate length golden hair. He has green eyes.
Personality: He is overprotective of those who hire his services. He is able to fit into much smaller and tighter spaces than normal.
History: Born in the east to a Fletcher, John learned a great deal about his father's area of expertise. Brilliant and gifted he never wanted to apply himself. Recently the stress of being a Fletcher has made it difficult for him to sleep.
Motivation: He seems to be bored by most things; and to be a junk dealer again
Ideals: Gifted. Flaws: Insomniac, Mundane. Bonds: Rich, Guardian, Job. Occupation: Fletcher
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 40 (11d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 10 (+0) | 16 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Ignan, Dwarven, Draconic
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +5
Possessions: Amethyst (90 gp). Golden pearl (90 gp). Blue quartz (7 gp). Onyx (40 gp). White opal (600 gp). Tourmaline (90 gp). Black pearl (200 gp).
Bertram Cithreth, Male Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged man wears a yellow coat over a black low-cut shirt, and a wide-brimmed hat upon his head and is in decent physical shape. His hair is brown and curly. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: Bertram is depressed about a lot of things. He tends to be a nihilist. He also has developed a complete distrust of the Assassin profession.
History: Born in the west to a Blacksmith, Bertram learned a great deal about his father's area of expertise. He took every job he could get his hands on, but the opportunities for Half-Elves in the west were limited. By chance he met his sister recently and the two have been together since.
Motivation: Nothing but the best is good enough for him; and doesn't want to be a blacksmith and was forced into it by his family
Ideals: Impeccable. Flaws: Depressed. Bonds: Job, Immigrant, Family. Occupation: Blacksmith
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 35 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 16 (+3) | 5 (-3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 5000 sp. Red spinel (120 gp). 1 Minor magic item. 1 Minor magic item.
Jheri Caavylteradyn, Female Dragonborn [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has dyed her greying green crest a little too much giving a sharp green color. She wears crescent spectacles with a black brim.
Personality: This woman loves painting and to teach people painting more than just about anything. She plays an instrument quite well.
History: She got into the Cook business at a young age. Jheri was born on a far southern island where she grew up under the tutelage of her mother, an expert Cook. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Balancing her hectic life and new Cook responsibilities is difficult.
Ideals: Artistic. Bonds: Job, Immigrant. Occupation: Cook
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Good (CR 10)
Armor Class 12
Hit Points 39 (10d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 13 (+1) | 17 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Druidic, Infernal, Orc
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 4 | 4 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 1100 gp. Star ruby (800 gp). Lapis lazuli (16 gp). Onyx (50 gp). Black opal (800 gp). Blue quartz (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Trym Wordsworth, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He has a long golden beard with little hanging trinkets. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born in a small plains village. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Shepherd.
Motivation: Sabotage a competitor; and balancing his hectic life and new shepherd responsibilities is difficult
Flaws: Insane, Greedy. Bonds: Poor, Job, Nature. Occupation: Shepherd
Voice: Mousy voice
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 9)
Armor Class 11
Hit Points 78 (9d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 10 (+0) | 12 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 700 gp. Aquamarine (1100 gp). Freshwater pearl (16 gp). Alexandrite (1100 gp). Black opal (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

