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Whurdred Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult woman, she likes to wear ponchos typically of a light grey in addition to tight pants. She has dyed her greying silver hair a little too much giving a sharp silver color. She has gray eyes and a grey hat with a pastel feather.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She believes the world needs to unite to get rid of goblins once and for all.

History: She got into the Seamstress business at a young age. She took after her mother in leading caravans. Because they were valued, her mother taught her to defend herself. When her mother died while fighting goblins, the young Whurdred began to lead the lost caravan. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She is a bit of a kleptomaniac; and expand her business

Ideals: Optimist, Entrepeneur. Bonds: Enemies, Job, Criminal record. Occupation: Seamstress

Voice: Eastern European accent

Attributes [hide]

Whurdred Eversharp, Female Dwarf Ranger 2
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 19 (+4)11 (+0) 17 (+3)11 (+0)
Skills Religion +2, Stealth +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 7000 cp. Smoky quartz (20 gp).


Social Check DCs


Veit Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He very much looks the part of a Knight. His white hair is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.

Personality: Stoic and calm, he prefers to meditate than take action. He cannot resist a sob story and will often dote over anyone who has one.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. A gifted student he started as a Mortician, but he got bored and became a Knight. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Mortician again; and he has a rivalry with the church that dominates his actions

Ideals: Disciplined, Philantrophist. Bonds: Job, Religious, Enemies. Occupation: Knight

Voice: Slurs words

Attributes [hide]

Veit Eversharp, Male Dwarf Commoner 2
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)7 (-2) 10 (+0)14 (+2)
Skills Arcana +0, History +0
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Theobald Sandoval, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries a battered shortspear and tarnished trident as well. He has dyed his greying blonde hair a little too much giving a sharp blonde color. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: When he was but 6 years old his parents immigrated from the south. Through the years after Theobald was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Theobald's father didn't care for him much, and the feeling was mutual. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Retire the richest man in the south; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Entrepeneur, Fighting. Flaws: Antagonistic, Shy. Bonds: Immigrant. Occupation: Laborer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Theobald Sandoval, Male Half-Elf Rogue 1
Medium (4'9") Half-Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 9 (-1)13 (+1) 16 (+3)12 (+1)
Skills Deception +3, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Elven, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 2000 cp. 1 Thunderstones.


Social Check DCs


Solomon Firahel, Male Half-Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a yellow coat over a brown low-cut shirt, and a broad hat upon his head. He has done his best to style his brown hair to look like a famous performer. He has gleaming, smiling amber eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is able to make almost anything out of random pieces of junk.

History: Born in a small village he learned the ways of the warrior from his father. He found a children's book about a Half-Elf Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He feels that his past leaves him morally obligated to help; and to reunite with his old friends

Ideals: Gifted, Fighting. Flaws: Disease. Bonds: Adventurer, Criminal record. Occupation: Interpreter

Voice: Tuts and clicks tongue

Attributes [hide]

Solomon Firahel, Male Half-Elf Druid 1
Medium (5'2") Half-Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)4 (-3) 15 (+2)12 (+1)
Skills Persuasion +3
Senses Passive Perception 12
Languages Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 160 gp. Hematite (7 gp).


Social Check DCs

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