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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Shamil Timbers, Female Gnome [Permalink]

Personal [hide]

Description: She prefers to wear tan pants and tee shirts, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'4" when asserting herself. Her hair is brown and curly. She wears a mask on her face.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She receives visions of the future at random moments

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She took after her mother in leading caravans. Because they were valued, her mother taught her to defend herself. When her mother died while fighting illithids, the young Shamil began to lead the lost caravan. Days after completing her studies, news broke out that her hometown was attacked by illithids. Shamil was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the illithids.

Motivation: Her spouse's relatives view her with great suspicion; and she feels kind of lost in life

Ideals: Gifted, Entrepeneur. Flaws: Depressed. Bonds: Enemies, Family. Occupation: Cartwright

Voice: Speaks through clenched teeth

Attributes [hide]

Shamil Timbers, Female Gnome Druid 4
Small (3'4") Gnome, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 34 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 17 (+3)13 (+1) 10 (+0)16 (+3)
Skills Acrobatics +1, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Infernal
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 400 gp. Gold dragon comb with red garnet eye (1100 gp). 1 Banded mail. 1 Chain shirt. 1 Darkwood Buckler.


Social Check DCs


Alex Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He is wearing a long, brown cloak. His golden hair is still thick. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He dislikes all the random violence that takes place in the east. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born to a criminal king-pin and mafia family He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sai.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable

Ideals: Pacifist. Bonds: Religious, Criminal record, Adventurer. Occupation: Sage

Voice: Scottish accent

Attributes [hide]

Alex Wentworth, Male Human Monk 2
Medium (5'6") Human, Neutral Evil (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)9 (-1) 15 (+2)14 (+2)
Skills Nature +1, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 70 gp.


Social Check DCs


John Merton, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a grey coat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. His brown hair and beard is wavy and long. His otherwise smooth face is marked with small tiny scars.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a font of random trivia from the lore and stories he has discovered

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He hasn't been sleeping well lately.

Motivation: Expand his business; and to get a good night's sleep

Ideals: Logical. Flaws: Depressed, Insomniac. Bonds: Religious, Job. Occupation: Farmer

Voice: Old Prospector

Attributes [hide]

John Merton, Male Human Expert 1
Medium (6'3") Human, Lawful Evil (CR 1)
Armor Class 8
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 10 (+0)9 (-1) 12 (+1)13 (+1)
Skills Athletics +2, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +3

Possessions: Red spinel (100 gp).


Social Check DCs


Quillathe Berevan, Female Elf [Permalink]

Personal [hide]

Description: She wears a tan coat over a brown low-cut shirt, and a top hat upon her head. Her hair is white and curly. Her face is covered beneath a completely black helmet.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Born to a pair of adventurers, Quillathe grew up listening to her father's many stories. She was an apprentice working in her father's forge. She then took over the family business and is one of the better Layabout for hire.

Motivation: She desires power and/or immortality; and obtaining odd cultural half-elven artifacts is her passion

Flaws: Shy, Secretive. Bonds: Adventurer, Job. Occupation: Layabout

Voice: Sensual and smooth

Attributes [hide]

Quillathe Berevan, Female Elf Ranger 3
Medium (5'2") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)11 (+0) 12 (+1)14 (+2)
Skills Persuasion +4, Survival +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 300 gp. Malachite (11 gp).


Social Check DCs

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