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NPC Generator

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Advanced [show]


Nordak Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: This man has the majority of his body covered in plate. He has a penchant for wearing a ring with an oversized topaz on his right hand. His golden hair is lengthy and is close to two feet long. His eyes are likewise gray.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to a criminal king-pin and mafia family He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Interpreter, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Disciplined. Bonds: Rich, Job, Criminal record. Occupation: Adventurer

Voice: Scandinavian accent

Attributes [hide]

Nordak Ironfist, Male Dwarf Warlock 1
Medium (4'0") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)17 (+3) 8 (-1)9 (-1)
Skills Athletics +2, Nature +5
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan, Halfling, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1321000000

Possessions: 140 gp.


Social Check DCs


Anselm Yaeldrin, Male Half-Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears an entirely yellow suit with violet socks and a vest with buckled shoes. His auburn hair is heavily combed to the left. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Calm and collected, he is a well trained Farmer. A true patriot, Anselm would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He ran away from his former home and has been making his living as a Farmer for the past few years.

Motivation: Expand his business; and sabotage a competitor

Ideals: Artistic. Flaws: Addict. Bonds: Job, Military, Family. Occupation: Farmer

Voice: Speaks with squeezed throat

Attributes [hide]

Anselm Yaeldrin, Male Half-Elf Cleric 4
Medium (5'5") Half-Elf, Chaotic Good (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)13 (+1) 10 (+0)9 (-1)
Skills Religion +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 50 pp. 1 Minor magic item.


Social Check DCs


Oloric Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear brown clothing when he does not wear armor. He is bristling with hidden weapons, mostly halberds and morningstars. His chestnut hair is braided into rings. His eyes are a pleasant green.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He invites people to come help in his community garden.

History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Oloric took refuge in the large cave and found the beat up halberd and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He feels kind of lost in life; and to be a tailor again

Ideals: Philantrophist. Flaws: Depressed. Bonds: Criminal record, Job, Nature, Adventurer. Occupation: Gardener

Voice: Whispers

Attributes [hide]

Oloric Durthane, Male Dwarf Ranger 2
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)15 (+2) 10 (+0)5 (-3) 12 (+1)12 (+1)
Skills Arcana -1, Stealth +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee -1 / 1d6-3, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 1500 sp.


Social Check DCs


Orthog Shelly, Male Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender man wears suspenders and black workpants. His shirt is green, and he wears a heavy black leather apron most of the time. His long white hair is drawn into a two foot long braid. He has several tiny amethyst earrings on each ear.

Personality: Confrontational and typically high on some drug or another. He is skeptical of what others tell him and is slow to trust.

History: He was born the only child of a wealthy merchant. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting giants, the young Orthog began to lead the lost caravan. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Someone believes him a fraud.

Ideals: Entrepeneur. Flaws: Addict, Shy. Bonds: Rich, Enemies. Occupation: Cook

Voice: Sighs a lot, exhausted

Attributes [hide]

Orthog Shelly, Male Half-Orc Wizard 7
Medium (5'5") Half-Orc, Chaotic Good (CR 7)
Armor Class 12
Hit Points 43 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)13 (+1) 13 (+1)11 (+0)
Skills Nature +4, Persuasion +3
Senses Passive Perception 11
Languages Common, Orc, Ignan
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124432

Possessions: 7000 sp.


Social Check DCs

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