Tomph Lancaster, Female Half-Orc [Permalink]
Personal [hide]
Description: She has a missing left leg. She wears a black coat over a blue low-cut shirt, and a feathered hat upon her head. She sports a flattop hair cut. Her face is covered beneath a completely black helmet.
Personality: A skeptical and narcissistic woman, Tomph's first love is herself. Her second love is also herself. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Born in a small village she learned the ways of the warrior from her mother. She was an adventurer many years ago and she formed a blood bond with her Elven companion (her 'brother'). When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Elven artifacts is her passion; and she wants to meet her childhood hero
Ideals: Impeccable, Fighting. Bonds: Adventurer. Occupation: Map Maker
Voice: Scandinavian accent
Attributes [hide]
Medium (6'2") Half-Orc, Neutral Good (CR 7)
Armor Class 9
Hit Points 40 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 9 (-1) | 13 (+1) | 16 (+3) | 12 (+1) | 6 (-2) |
Senses Passive Perception 16
Languages Common, Orc, Goblin, Druidic, Infernal
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 3 |
Possessions: Just what you see.
Heather Kendall, Female Human [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She does not wear sleeves and tends to eschew shirts when she can avoid it. She has shaved her head bald. Her fierce hazel eyes like to dwell on things.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.
History: She got into the Bounty Hunter business at a young age. Her first spouse was a Miller, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She inherited the family business which she has now maintained for 8 years.
Motivation: Further expansion of business; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable. Bonds: Job, Immigrant, Family. Occupation: Bounty Hunter
Voice: Pirate accent
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 4 (-3) | 15 (+2) | 9 (-1) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 120 gp. 1 Masterwork Common Ranged Weapon.
Avelina Casilltenirra, Female Half-Elf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a simple yellow robe with brown stripes complete with hood. She wears her auburn hair up. She wears round tiny glasses practically rammed into her face.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She believes the world needs to unite to get rid of illithids once and for all.
History: Born in the east to a Healer, Avelina learned a great deal about her mother's area of expertise. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Avelina took refuge in the old dungeon and found the beat up glaive and armor she uses now. She ran away from her former home and has been making her living as a Healer for the past few years.
Motivation: Find a way to reverse the transformation of her sister; and she's repulsed by the pc
Flaws: Antagonistic. Bonds: Enemies, Job, Nature, Family. Occupation: Healer
Voice: Speaks in third person
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 9 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 6 (-2) | 13 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.
Sariel Hanali, Female Elf [Permalink]
Personal [hide]
Description: She is wearing a long, tan, dusty cloak. She wears a broad hat to hide her balding. Her face is covered beneath a completely black helmet.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. Sariel enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Born in the west her family was never financially stable. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Sariel grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Sariel. Recently she has begun working with bootleggers and crooks.
Motivation: She's looking for her big break; and she has passion for adventuring and risk
Ideals: Athletic. Flaws: Hedonist. Bonds: Poor, Criminal record, Adventurer. Occupation: Courier
Voice: Sensual and smooth
Attributes [hide]
Medium (5'3") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 17 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 17 (+3) | 12 (+1) | 16 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Giant, Goblin, Celestial
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 7000 cp.
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Their contribution stands as a beacon of hope for all adventurers!


