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NPC Generator

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Advanced [show]


Geva Kenley, Female Human [Permalink]

Personal [hide]

Description: This light-skinned female wears just a grey suit. She is tall, broad shouldered and powerfully built. Her golden hair is braided into rings. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She now owns her own business.

Motivation: She's in love; and wants her loneliness to end

Ideals: Passionate. Flaws: Impulsive, Mundane. Bonds: Job, Has a crush. Occupation: Fortune-teller

Voice: Australian accent

Attributes [hide]

Geva Kenley, Female Human Commoner 1
Medium (4'11") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 11 (+0)14 (+2) 17 (+3)17 (+3)
Skills History +4, Stealth +2
Senses Passive Perception 13
Languages Common, Gnome, Sylvan
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 500 sp.


Social Check DCs


Bhevek Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He tends to wear a white poncho over his likewise colored trousers and shirt. He carries a battered sickle and tarnished whip as well. His silver hair is cut short. He is baby faced.

Personality: Cocky and sure of himself, he believes he is the best Body Guard born in the past three hundred years. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: Born in a small village he learned the ways of the warrior from his mother. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Body Guard. Due to his spouse's obsession with being a Gardener they were divorced and he won custody of their son. He worked as a Body Guard, and he later adopted a second son.

Motivation: Regain custody of his son.

Ideals: Fighting, Artistic. Flaws: Disease. Bonds: Job, Family. Occupation: Body Guard

Voice: Speaks like tongue is numb

Attributes [hide]

Bhevek Jamjar, Male Halfling Monk 14
Small (3'3") Halfling, Lawful Neutral (CR 14)
Armor Class 12
Hit Points 105 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 16 (+3)14 (+2) 17 (+3)13 (+1)
Skills Insight +8, Persuasion +6
Senses Passive Perception 13
Languages Common, Halfling, Infernal, Gnoll
Attacks Melee +3 / 4d6-2, Ranged +6 / 4d6+1, Grapple +1

Possessions: 4000 gp. Malachite (9 gp). Peridot (20 gp). Blue quartz (9 gp). Peridot (20 gp). Violet garnet (500 gp).


Social Check DCs


Trag Beverly, Male Half-Orc [Permalink]

Personal [hide]

Description: An older man who wears very tight pants and wife beaters, though occasionally he sports a black coat, he is not a threatening figure. His hair is always cut to a buzz. His blue eyes have a joyful gleam in them most of the time.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is obsessed with a lost civilization.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Because his father participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He feels threatened by others; and he has passion for adventuring and risk

Ideals: Artistic. Flaws: Fearful. Bonds: Enemies, Adventurer, Immigrant. Occupation: Performer

Voice: Relaxed voice

Attributes [hide]

Trag Beverly, Male Half-Orc Wizard 7
Medium (6'8") Half-Orc, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 24 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)3 (-4) 12 (+1)6 (-2)
Skills Performance +1
Senses Passive Perception 11
Languages Orc
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 1000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). A roughly beaten golden orb (160 gp).


Social Check DCs


Jo Stoutman, Female Halfling [Permalink]

Personal [hide]

Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. Her attire stands in sharp contrast to her axe, which is beautifully polished and possesses an ornate carving of a skull on it. Her long black hair is drawn into a two foot long braid. Her face is covered beneath a completely black helmet.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was born in the west. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She left for the west, certain she would find work there.

Motivation: Retire the richest woman in the west; and to get a good night's sleep

Ideals: Joker, Entrepeneur. Flaws: Insomniac. Bonds: Immigrant. Occupation: Ploughman

Voice: Soft and mumbly

Attributes [hide]

Jo Stoutman, Female Halfling Warlock 5
Small (2'10") Halfling, Chaotic Good (CR 5)
Armor Class 12
Hit Points 27 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)12 (+1) 12 (+1)10 (+0)
Skills Acrobatics +4, Athletics +5
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: Deep blue spinel (400 gp). Sardonyx (20 gp). Golden yellow topaz (400 gp). Malachite (4 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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