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NPC Generator

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Advanced [show]


Hobart TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Halfling, and stands approximately 3'0". He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and his gloved hand is found clutching a nunchaku. With bright silver hair and a scraggly beard. His eyes are a pleasant gray.

Personality: Abrasive and pushy, he has a hard time making friends. He also has developed a complete distrust of the Cook profession.

History: Hobart was born in the north. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He ran away from his former home and has been making his living as a Spy for the past few years.

Motivation: Money/treasure; and sabotage a competitor

Ideals: Persistence. Flaws: Antagonistic, Insane. Bonds: Rich, Job. Occupation: Spy

Voice: Pronounces O like U

Attributes [hide]

Hobart TellPenny, Male Halfling Wizard 15
Small (3'0") Halfling, Neutral Good (CR 15)
Armor Class 10
Hit Points 99 (15d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 18 (+4)7 (-2) 11 (+0)13 (+1)
Skills Acrobatics +4, History +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 4d8+0, Ranged +4 / 4d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 8000 gp. Lapis lazuli (13 gp). Black star sapphire (1200 gp). Aquamarine (500 gp). Tiger eye turquoise (13 gp). Rose (20 gp). Hematite (13 gp). Blue quartz (13 gp). 1 Medium magic item.


Social Check DCs


Merihim Harmony, Male Tiefling [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'7" has a big stupid grin on his face most of the time. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His dark red hair is drawn into a tight pony tail with a dagger scrunchie. He wears crescent spectacles with a black brim.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He believes the world needs to unite to get rid of goblins once and for all.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Knight arts, while his mother instructed him in etiquette, music and courtly manner. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Merihim took refuge in the ruined castle and found the beat up ceremonial dagger and armor he uses now. He's also a talented Fisher, but doesn't like to broadcast it.

Motivation: He wants revenge against goblins.

Ideals: Disciplined. Bonds: Rich, Enemies, Nature, Job. Occupation: Knight

Voice: Spits and sputters

Attributes [hide]

Merihim Harmony, Male Tiefling Warrior 5
Medium (5'7") Tiefling, Lawful Good (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)17 (+3) 13 (+1)16 (+3)
Skills Animal Handling +4, Deception +6
Senses Passive Perception 11
Languages Common, Celestial, Giant, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rathkran Pyraxtallinost, Male Dragonborn [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears suspenders and green workpants. His shirt is violet, and he wears a heavy green leather apron most of the time. His crest is short and rusty. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.

Personality: He dislikes all the random violence that takes place in the west. He misses his home and complains about the freezing weather, even in summer.

History: The child of western immigrants he idolized his mother. He has chosen to use the inheritance that was left to him frivolously. Since then, he has sought to make the best of life.

Motivation: To end his boredom; and he seems to be bored by most things

Ideals: Pacifist, Optimist. Flaws: Mundane. Bonds: Immigrant, Rich. Occupation: Fisher

Voice: Sore throat, cough

Attributes [hide]

Rathkran Pyraxtallinost, Male Dragonborn Monk 2
Medium (6'7") Dragonborn, True Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 16 (+3)14 (+2) 6 (-2)14 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 8
Languages Common, Dwarven, Giant
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4

Possessions: 400 sp. 3 Thunderstones.


Social Check DCs


Roger Mystralath, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears just a violet suit. He sports a flattop hair cut. His eyes are likewise hazel.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Barkeep arts, while his father instructed him in etiquette, music and courtly manner. He was an apprentice working in his mother's forge. He's also a talented Hunter, but doesn't like to broadcast it.

Motivation: Wants to have a good time and be beloved; and balancing his hectic life and new barkeep responsibilities is difficult

Ideals: Justice, Optimist. Flaws: Disease. Bonds: Rich, Job. Occupation: Barkeep

Voice: Low and grunting

Attributes [hide]

Roger Mystralath, Male Half-Elf Expert 7
Medium (5'1") Half-Elf, Chaotic Good (CR 7)
Armor Class 8
Hit Points 17 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 9 (-1)14 (+2) 14 (+2)14 (+2)
Skills Acrobatics +1, History +5
Senses Passive Perception 12
Languages Common, Elven, Infernal, Ignan
Attacks Melee +5 / 2d8+2, Ranged +1 / 2d8-2, Grapple +5

Possessions: 400 gp.


Social Check DCs

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