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NPC Generator

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Advanced [show]


Gilkass Baharoosh, Female Dragonborn [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears a simple burlap shirt and baggy pants. She conceals her morningstar with her veritable burlap sack of a shirt. Her blue crest is lengthy. Her otherwise smooth face is marked with small tiny scars.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She cannot resist a sob story and will often dote over anyone who has one.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her father had invested heavily in several trade routes and wanted her to inherit them. She has achieved small success as a Miner.

Motivation: To reunite with her old friends; and balancing her hectic life and new miner responsibilities is difficult

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Job, Adventurer. Occupation: Miner

Voice: pre-pubescent

Attributes [hide]

Gilkass Baharoosh, Female Dragonborn Rogue 5
Medium (6'2") Dragonborn, Neutral Evil (CR 5)
Armor Class 9
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)16 (+3) 8 (-1)11 (+0)
Skills Nature +6, Survival +2
Senses Passive Perception 9
Languages Common, Gnoll, Aquan, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Odo Ramsey, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a robe, a symbol of death around his neck, and a sword on his belt and is in decent physical shape. His blonde hair is lengthy. His eyes are blue and he is always smoking a pipe.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Further he is a bit of a stoner and is frequently out of it.

History: He was born in a small forest village. Odo was born on a far eastern forest where he grew up under the tutelage of his father, an expert Ploughman. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: An old rival family wants him found.

Ideals: Fighting. Flaws: Selfish, Addict. Bonds: Nature, Immigrant. Occupation: Ploughman

Voice: Stutters

Attributes [hide]

Odo Ramsey, Male Human Wizard 1
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 13 (+1)10 (+0) 14 (+2)13 (+1)
Skills Religion +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 10 pp.


Social Check DCs


Nissa Musgraben, Female Gnome [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she tends to wear a blue poncho over her likewise colored trousers and shirt. Her hair is cut close to her head. This green eyed southerner is not easily forgotten.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.

History: Nissa was raised in a hard working conservative environment. Her childhood dream was to be a Mercenary, but she was a colossal failure. Recently the stress of being a Merchant has made it difficult for her to sleep.

Motivation: An old rival family wants her found; and marry her brother to traveling adventurers

Flaws: Antagonistic, Insomniac. Bonds: Immigrant, Job, Family. Occupation: Merchant

Voice: Jittery and nervous

Attributes [hide]

Nissa Musgraben, Female Gnome Aristocrat 12
Small (3'5") Gnome, Neutral Evil (CR 12)
Armor Class 13
Hit Points 82 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)10 (+0) 14 (+2)10 (+0)
Skills History +4, Insight +6
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +2

Possessions: 100 pp. Moss agate (14 gp). Rock crystal (30 gp). Jade (160 gp). Tourmaline (160 gp). Black pearl (800 gp). Moss agate (14 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aym Loyalty, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is wearing a tight black one piece outfit complete with pants, hood, and a cape. She is muscular with a powerful set of arms. Her hair is chestnut and curly. She has black eyes and a black hat with a white feather.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She always tries to repair and not replace. It was this mentality that drove her into the Herbalist business.

History: Born to a poor family in the city she treasured whatever gifts she got. One day when Aym was young, her father was sewing while trying to overcome the flu, when suddenly her father dropped to the ground dead. Her father had died from a severe disease that was unknown to the village doctor. Aym was heart-stricken from the event, and her mother started working long hours to provde for them. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Her relatives are trying to arrange a marriage; and to unite with her brother

Ideals: Disciplined, Persistence. Flaws: PTSD. Bonds: Poor, Family. Occupation: Herbalist

Voice: Thin and wheezing

Attributes [hide]

Aym Loyalty, Female Tiefling Warlock 2
Medium (6'1") Tiefling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)8 (-1) 11 (+0)14 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 pp. 1 Masterwork Common Melee.


Social Check DCs

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