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NPC Generator

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Advanced [show]


Beast In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who wears a robe, a symbol of luck around his neck, and a spear on his belt. He wears his brown fur up. His eyes are a pleasant copper.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He became a Marshal soon after.

Motivation: He is greedy; and balancing his hectic life and new marshal responsibilities is difficult

Ideals: Fighting. Flaws: Sensitive, Antagonistic. Bonds: Job, Rich. Occupation: Marshal

Voice: Prounounces S like Z

Attributes [hide]

Beast In Woods, Male Tabaxi Aristocrat 3
Medium (6'0") Tabaxi, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)7 (-2) 15 (+2)15 (+2)
Skills Nature +0, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Sun Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His white fur is kept up in a ponytail inside a wide-brimmed hat. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: This man loves writing and to teach people writing more than just about anything. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting goblins, the young Sun began to lead the lost caravan. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: He wants nothing more than to rejoin the army; and many goblins want him driven away

Ideals: Entrepeneur, Artistic. Flaws: Hedonist. Bonds: Military, Enemies. Occupation: Servant

Voice: High pitched and raspy

Attributes [hide]

Sun Candle, Male Tabaxi Druid 2
Medium (5'0") Tabaxi, True Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 8 (-1)11 (+0) 13 (+1)15 (+2)
Skills Athletics +4, Deception +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 310 gp.


Social Check DCs


Eldeth Holderhek, Female Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a custom-built plate barding that's adorned with grey lining and desert motifs. Her chestnut hair is cut short with large spiked bangs in the front. Her fierce gray eyes like to dwell on things.

Personality: She likes to make people angry or surprised. As long as the job gets done she does not care how it got done.

History: The child of northern immigrants she idolized her mother. Through the years after Eldeth was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Eldeth's mother didn't care for her much, and the feeling was mutual. She now owns her own business.

Motivation: She is wracked by social anxiety; and she's repulsed by the pc

Ideals: Professionalism. Flaws: Antagonistic, Fearful. Bonds: Immigrant, Job. Occupation: Spice Merchant

Voice: Dutch accent

Attributes [hide]

Eldeth Holderhek, Female Dwarf Fighter 2
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)16 (+3) 14 (+2)9 (-1)
Skills Sleight of Hand +4, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Giant, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 8000 cp. Bloodstone (60 gp). Violet garnet (400 gp). Aquamarine (400 gp).


Social Check DCs


Aura Running, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 6'9" and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His left hand appears badly burned and disfigured. He has moderate length black fur. His face is covered beneath a completely black helmet.

Personality: Calm and collected, he is a well trained Junk Dealer. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: From birth he was tutored by a cruel and relentless mentor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Junk Dealer. He then took over the family business and is one of the better Junk Dealer for hire.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Bonds: Job, Adventurer, Mentor. Occupation: Junk Dealer

Voice: Prounounces S like Z

Attributes [hide]

Aura Running, Male Tabaxi Adept 1
Medium (6'9") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)14 (+2) 13 (+1)12 (+1)
Skills Athletics +3, Medicine +3
Senses Passive Perception 11
Languages Common, Goblin, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Rhodochrosite (12 gp).


Social Check DCs

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