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Kriv Hshhsstoroth, Male Dragonborn [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he sports black clothing, slightly heavier than average wear. His silver crest is slicked back into a classic pompadour. He has several tiny sapphire earrings on each ear.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. A true patriot, Kriv would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: A powerful wizard made him what he is. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Kriv grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Kriv. He now mingles about in high society.

Motivation: He wants nothing more than to rejoin the army; and he has decided he is irredeemable

Ideals: Athletic. Bonds: Rich, Military, Mentor, Criminal record. Occupation: Fortune-teller

Voice: Strong lisp

Attributes [hide]

Kriv Hshhsstoroth, Male Dragonborn Adept 6
Medium (6'6") Dragonborn, Lawful Evil (CR 6)
Armor Class 12
Hit Points 41 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)14 (+2) 9 (-1)15 (+2)
Skills Acrobatics +5, Persuasion +5
Senses Passive Perception 9
Languages Common, Goblin, Sylvan
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 5000 sp. Gold dragon comb with red garnet eye (600 gp). Large well-done wool tapestry (500 gp). Golden circlet with four aquamarines (2000 gp).


Social Check DCs


Varg Bristol, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He usually wears his black robe and has his mace always slung over his shoulder. He has a long blonde beard with little hanging trinkets. He tend to wears goggles to shield his eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He enjoys reading and quiet.

History: Varg was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Assassin. He's also a talented Bounty Hunter, but doesn't like to broadcast it.

Motivation: He is compelled to act according to his religious beliefs; and expand his business

Ideals: Disciplined, Logical. Bonds: Poor, Job, Religious. Occupation: Assassin

Voice: Pirate accent

Attributes [hide]

Varg Bristol, Male Half-Orc Commoner 3
Medium (5'4") Half-Orc, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)14 (+2) 15 (+2)8 (-1)
Skills Sleight of Hand +4, Survival +4
Senses Passive Perception 12
Languages Common, Orc, Abyssal, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Peridot (70 gp). Carnelian (70 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Quick Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is physically well-built. He has done his best to style his cinnamon fur to look like a famous performer. His eyes are green.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He plays an instrument quite well.

History: He was born to loving parents in a slum to the west. He moved from fad to fad and when he turned 15 he discovered music. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Artistic. Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Bricklayer

Voice: Hollow voice

Attributes [hide]

Quick Mirror, Male Tabaxi Wizard 9
Medium (5'3") Tabaxi, Lawful Good (CR 9)
Armor Class 10
Hit Points 56 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)12 (+1) 11 (+0)15 (+2)
Skills Acrobatics +3, Animal Handling +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12444

Possessions: 60 pp. Peridot (30 gp). Brown-green garnet (50 gp). White opal (700 gp). Alexandrite (900 gp). Smoky quartz (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gimurt Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a grey costume with the symbols of magic on his torso. His auburn hair is braided into rings. His eyes are amber.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: When he was but 3 years old his parents immigrated from the north. Because his father participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his mother from journeying north to reunite his family. He has set out to sabotage the competition.

Motivation: Sabotage a competitor; and revenge

Flaws: Antagonistic. Bonds: Enemies, Mentor, Immigrant, Job. Occupation: Stableman

Voice: Creaky witch voice

Attributes [hide]

Gimurt Balderk, Male Dwarf Aristocrat 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)12 (+1) 11 (+0)14 (+2)
Skills Intimidation +4, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 70 gp.


Social Check DCs

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