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NPC Generator

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Sannl Glanhig, Female Dwarf [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Dwarf, and stands approximately 4'1". She wears a brown collared shirt and black skirt. She accessorizes with a violet scarf around the waist and a strap diagonally across her shirt, and her gloved hand is found clutching a spear. She keeps her long red hair kept up in a rat tail. She has a dull look in her violet eyes.

Personality: Her tongue was cut out and she uses sign language. A true patriot, Sannl would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She was born in the south, but her parents moved at a very young age to the west. Sannl was born on a far southern desert where she grew up under the tutelage of her mother, an expert Shipwright. After a long history of fighting, Sannl and her spouse have recently divorced.

Motivation: To unite with her brother; and regain custody of her son

Flaws: Disease, Antagonistic. Bonds: Military, Immigrant, Family. Occupation: Shipwright

Voice: Sounds elderly

Attributes [hide]

Sannl Glanhig, Female Dwarf Bard 11
Medium (4'1") Dwarf, Lawful Neutral (CR 11)
Armor Class 10
Hit Points 77 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)13 (+1) 17 (+3)9 (-1)
Skills Perception +7, Survival +7
Senses Passive Perception 17
Languages Common, Dwarven, Sylvan
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133333

Possessions: 400 gp. Smoky quartz (70 gp). Black opal (1300 gp). Citrine (70 gp). Violet garnet (600 gp). Moss agate (6 gp). Carnelian (70 gp). Malachite (6 gp).


Social Check DCs


Mugrunden Raghthroknaar, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears green painted combat armor at almost all times. His crest is white and curly. His gold eyes dart from person to person.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He also has developed a complete distrust of the Barber profession.

History: Born to a Barber, his mother struggled to pay the bills. He was an apprentice working in his mother's forge. He has drifted from career to career and currently works as a Bricklayer.

Motivation: He is unsatisfied with his job; and wants to work out more often

Ideals: Athletic, Passionate. Bonds: Job, Poor. Occupation: Bricklayer

Voice: Old Prospector

Attributes [hide]

Mugrunden Raghthroknaar, Male Dragonborn Wizard 3
Medium (6'6") Dragonborn, Chaotic Good (CR 3)
Armor Class 9
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 8 (-1)13 (+1) 14 (+2)16 (+3)
Skills History +3, Stealth +1
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 300 gp.


Social Check DCs


Krakhorn Marlowe, Male Half-Orc [Permalink]

Personal [hide]

Description: This malnourished man is wearing the road beaten gear of a warrior. He wears a deerstalker hat to cover his moderate length blonde hair. His blue eyes are passionate and lively.

Personality: He likes to make people angry or surprised. He is frequently practicing swordplay.

History: When he was but 7 years old his parents immigrated from the west. A few years later when the east was not economically sound they moved to his current location. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Krakhorn fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Nothing but the best is good enough for him; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic. Bonds: Poor, Military, Immigrant, Religious. Occupation: Mayor

Voice: Eastern European accent

Attributes [hide]

Krakhorn Marlowe, Male Half-Orc Sorcerer 13
Medium (6'9") Half-Orc, Neutral Good (CR 13)
Armor Class 12
Hit Points 34 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)15 (+2) 12 (+1)11 (+0)
Skills Perception +5, Stealth +6
Senses Passive Perception 16
Languages Common, Orc, Infernal, Abyssal
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14666666

Possessions: 2000 gp. Amber (130 gp). Aquamarine (500 gp). Star ruby (400 gp). 1 Medium magic item.


Social Check DCs


Fulbar Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep red leather and dull pastel iron scale mail. He has a moderate pudge and is not very fit. He sports a flattop hair cut. His violet eyes have a joyful gleam in them most of the time.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Fulbar lived on a farm with his mother, near the main road leading to a nearby town. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Fulbar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Fulbar. He struck the Apothecary job and began his own company from there.

Motivation: Seeks redemption; and he seems to be bored by most things

Ideals: Joker. Flaws: Mundane. Bonds: Family, Criminal record, Job. Occupation: Apothecary

Voice: Shortens vowels

Attributes [hide]

Fulbar Shadowquick, Male Halfling Aristocrat 6
Small (3'3") Halfling, True Neutral (CR 6)
Armor Class 11
Hit Points 32 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)13 (+1) 11 (+0)11 (+0)
Skills Acrobatics +3, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +3

Possessions: 500 gp.


Social Check DCs

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