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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Fallthra Frostbeard, Female Dwarf [Permalink]

Personal [hide]

Description: A pudgy woman standing about 4'3" has a big stupid grin on her face most of the time. She wears light armors faded through time and improper care. She keeps her white hair in a flapper bob. She has several tiny emerald earrings on each ear.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is a logical person and will generally grow upset if things defy logic and science.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Animal Trainer arts, while her mother instructed her in etiquette, music and courtly manner. Her father had invested heavily in several trade routes and wanted her to inherit them. She has built up a small fortune and can afford her own way.

Motivation: Wants to work out more often; and she has money and likes to spend it

Ideals: Athletic, Logical. Flaws: Insane. Bonds: Rich. Occupation: Animal Trainer

Voice: Gruff and masculine

Attributes [hide]

Fallthra Frostbeard, Female Dwarf Fighter 12
Medium (4'3") Dwarf, Lawful Good (CR 12)
Armor Class 11
Hit Points 119 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 17 (+3)10 (+0) 8 (-1)15 (+2)
Skills Investigation +4, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3

Possessions: Brown-green garnet (120 gp). Black pearl (800 gp). Onyx (80 gp). Deep blue spinel (800 gp). Aquamarine (800 gp). Black star sapphire (1600 gp).


Social Check DCs


Juliana Hampton, Female Human [Permalink]

Personal [hide]

Description: She wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a kukri, but if one is not available she will default to her warhammer. Her skin is fair and her fingers are delicate and long. Her hair is blonde and curly. Her eyes are gray and she is always smoking a pipe.

Personality: She dislikes all the random violence that takes place in the south. She is able to make almost anything out of random pieces of junk.

History: She comes from a rich southern family. She moved out north to avoid the crime she committed. Recently she has begun working with bootleggers and crooks.

Motivation: She is being blackmailed/forced/etc and this influences her actions.

Ideals: Pacifist, Gifted. Bonds: Rich, Criminal record. Occupation: Stylist

Voice: Speaks with lips pursed

Attributes [hide]

Juliana Hampton, Female Human Fighter 1
Medium (4'10") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)16 (+3) 11 (+0)10 (+0)
Skills Investigation +5, Persuasion +2
Senses Passive Perception 10
Languages Common, Giant, Draconic, Auran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 200 sp.


Social Check DCs


Mormo Obscure, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a green tunic with brown highlights, and long black pants that bunch up around his shoes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. His hair is silver and very short. His fierce red eyes like to dwell on things.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born at the edge of vast desert. A freak accident while working with his Jeweler father left him crippled. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Fighting, Entrepeneur. Flaws: Shy, Disease, Fearful. Bonds: Nature. Occupation: Roofer

Voice: Complex vocabulary, royal

Attributes [hide]

Mormo Obscure, Male Tiefling Barbarian 14
Medium (6'5") Tiefling, Neutral Evil (CR 14)
Armor Class 12
Hit Points 134 (14d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)11 (+0) 11 (+0)19 (+4)
Skills Medicine +5, Persuasion +9
Senses Passive Perception 10
Languages Common
Attacks Melee +8 / 4d6+3, Ranged +7 / 4d6+2, Grapple +3

Possessions: 3000 gp. Emerald (1500 gp). Peridot (20 gp). Peridot (20 gp). Tiger eye turquoise (9 gp). Iolite (20 gp). Brown-green garnet (110 gp). Peridot (20 gp). Zircon (20 gp). Rock crystal (20 gp). Moss agate (9 gp). Violet garnet (1100 gp). 1 Medium magic item.


Social Check DCs


Oriff Hammerstone, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a weathered and beat up set of banded mail beneath an oversized brown coat. Her black hair is heavily combed to the left. Her brown eyes have a joyful gleam in them most of the time.

Personality: She is business-like. She takes instructions and follows them to the letter. She cannot resist a sob story and will often dote over anyone who has one.

History: Born to a Blacksmith, her mother struggled to pay the bills. After coming to the age of reason, Oriff took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She used her abilities to travel the world and help people.

Motivation: She seems to be bored by most things; and wants to open a new tavern

Ideals: Professionalism, Philantrophist, Gifted. Bonds: Poor. Occupation: Mason

Voice: Sighs a lot, exhausted

Attributes [hide]

Oriff Hammerstone, Female Dwarf Barbarian 1
Medium (4'0") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 12 (+1)16 (+3) 14 (+2)12 (+1)
Skills Medicine +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Draconic, Gnome
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4

Possessions: 150 gp. Zircon (70 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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