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NPC Generator

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Advanced [show]


Bimpnottin Gobblefirn, Female Gnome [Permalink]

Personal [hide]

Description: She is well dressed, but even with her fine clothing she looks run-down. She carries with her a set of shortbows on her belt, each one with a aquamarine on the hilt. She keeps her brown hair in a flapper bob. Her green eyes peer out from beneath her wide-brimmed tan hat.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Bimpnottin lived on a farm with her mother, near the main road leading to a nearby town. She has had some formal dancing training, and achieved minor success. She's also a talented Crown-heir, but doesn't like to broadcast it.

Motivation: An old rival family wants her found; and to reunite with her absent mother

Ideals: Fighting, Artistic. Bonds: Job, Military, Family. Occupation: Barber

Voice: Mumbles to self between sentences

Attributes [hide]

Bimpnottin Gobblefirn, Female Gnome Bard 4
Small (3'4") Gnome, Lawful Good (CR 4)
Armor Class 10
Hit Points 30 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 17 (+3)8 (-1) 10 (+0)10 (+0)
Skills Arcana +1, Intimidation +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 6000 cp.


Social Check DCs


Findex Orexijandilin, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a husky woman, who wears tight fighting clothing, which leaves very little to the imagination. Her bronze crest has been sun bleached extensively. Her eyes are gold and she is always smoking a pipe.

Personality: She is erratic and paranoid. She believes giants are coming to abduct people. She pushes her goals aggressively. She is also a coward if confronted.

History: When she was but 4 years old her parents immigrated from the east. She struck it rich when she found rare goods in large quantities. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Her name or reputation has been wronged in the past by giants, and she desires to right it; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Fearful. Bonds: Enemies, Immigrant, Rich. Occupation: Marshal

Voice: Speaks fast with a slight lisp

Attributes [hide]

Findex Orexijandilin, Female Dragonborn Expert 7
Medium (6'6") Dragonborn, Neutral Evil (CR 7)
Armor Class 11
Hit Points 29 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 12 (+1)11 (+0) 11 (+0)9 (-1)
Skills Athletics +7, Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +3

Possessions: 40 pp. Chalcedony (50 gp).


Social Check DCs


Uzza Dread, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a green shirt with thin black vertical stripes and blue pants. Her brown hair is knotted and matted. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She moves from town to town, unable to find a place to settle.

Motivation: Her relatives are trying to arrange a marriage; and an old rival family wants her found

Flaws: Insane, Secretive, Disease. Bonds: Family, Immigrant. Occupation: Farmer

Voice: Cold and demanding tone

Attributes [hide]

Uzza Dread, Female Tiefling Monk 18
Medium (6'4") Tiefling, Lawful Good (CR 18)
Armor Class 8
Hit Points 144 (18d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 17 (+3)12 (+1) 12 (+1)18 (+4)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +9 / 5d6+3, Ranged +4 / 5d6-2, Grapple +4

Possessions: 3000 gp. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Nadarr Esstyrlynn, Male Dragonborn [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sword, but if one is not available he will default to his trident. His crest is short and blue. He has a tattooed face.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Nadarr was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break.

Flaws: Shy, Impulsive. Bonds: Poor, Adventurer. Occupation: Bookbinder

Voice: Thin and wheezing

Attributes [hide]

Nadarr Esstyrlynn, Male Dragonborn Sorcerer 11
Medium (6'3") Dragonborn, Neutral Good (CR 11)
Armor Class 10
Hit Points 38 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)7 (-2) 6 (-2)13 (+1)
Skills Intimidation +5, Investigation +2
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 12000 sp. Alexandrite (1200 gp). Deep blue spinel (1200 gp). Black star sapphire (900 gp).


Social Check DCs

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