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NPC Generator

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Advanced [show]


Vanuath Caphaxath, Male Elf [Permalink]

Personal [hide]

Description: This man stands a little under 4'8" and is a bit bulky. He is very muscular particularly in the legs. He wears just a tan suit. His black hair is lengthy and is close to two feet long. He wears a mask on his face.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Vanuath took refuge in the ruined castle and found the beat up monstrous two handed axe and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: Someone believes him a fraud; and to share knowledge with the world

Ideals: Logical. Flaws: Antagonistic. Bonds: Nature, Immigrant, Enemies. Occupation: Barber

Voice: Smooth and feminine

Attributes [hide]

Vanuath Caphaxath, Male Elf Druid 3
Medium (4'8") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 10 (+0)17 (+3) 10 (+0)13 (+1)
Skills Athletics +1, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Orc, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 2600 sp.


Social Check DCs


Hamil Brushgather, Male Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is dressed in a clean white cloak covering his clean studded leather. He keeps his long black hair kept up in a rat tail. His green eyes dart from person to person.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. After coming to the age of reason, Hamil took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now mingles about in high society.

Motivation: A strong sense of loyalty to Tiefling people; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Optimist, Gifted. Flaws: Racist. Bonds: Enemies, Rich. Occupation: Mayor

Voice: Booming voice

Attributes [hide]

Hamil Brushgather, Male Halfling Commoner 8
Small (3'2") Halfling, Lawful Evil (CR 8)
Armor Class 13
Hit Points 17 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)15 (+2) 10 (+0)12 (+1)
Skills Nature +5, Religion +5
Senses Passive Perception 10
Languages Common, Halfling, Elven, Gnome
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Gunnloda Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her white hair is slicked back into a classic pompadour. She has a dull look in her violet eyes.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. Her job bores her to no end. She has decided to make it more interesting.

History: She was born to loving parents in a slum to the north. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She used her abilities to trick people and travel the world for free.

Motivation: She is being blackmailed/forced/etc and this influences her actions.

Ideals: Fighting. Bonds: Family, Adventurer, Criminal record, Poor. Occupation: Priest

Voice: Ums and uhs a lot

Attributes [hide]

Gunnloda Gorunn, Female Dwarf Barbarian 2
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 21 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 18 (+4)12 (+1) 10 (+0)8 (-1)
Skills Perception +2, Performance +1
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 130 gp.


Social Check DCs


Bryseis Ecstasy, Female Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a custom-built plate barding that's adorned with green lining and desert motifs. Her long black hair is drawn into a two foot long braid. Her eyes are black and she is always smoking a pipe.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She was born to a criminal king-pin and mafia family Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She has decided she is irredeemable.

Flaws: Antagonistic. Bonds: Criminal record, Religious. Occupation: Courier

Voice: Loud with bravado

Attributes [hide]

Bryseis Ecstasy, Female Tiefling Expert 1
Medium (5'2") Tiefling, True Neutral (CR 1)
Armor Class 7
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)5 (-3) 8 (-1)7 (-2) 9 (-1)13 (+1)
Skills Persuasion +3, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged -1 / 1d4-3, Grapple +3

Possessions: 1000 cp. Hematite (7 gp).


Social Check DCs

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