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NPC Generator

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Advanced [show]


Chaedi Blumenthal, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears a yellow shirt with thin tan vertical stripes and black pants. She keeps her brown hair in a flapper bob. Her violet eyes peer out from beneath her deerstalker yellow hat.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Born in the west her family was never financially stable. Over the years she perfected her riding and shooting skills. She now spends her time doing works of charity.

Motivation: She has a rivalry with the Church that dominates her actions.

Ideals: Athletic, Philantrophist. Bonds: Religious, Poor, Nature. Occupation: Sage

Voice: American accent

Attributes [hide]

Chaedi Blumenthal, Female Half-Elf Commoner 5
Medium (5'5") Half-Elf, Neutral Good (CR 5)
Armor Class 9
Hit Points 38 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 18 (+4)13 (+1) 14 (+2)14 (+2)
Skills Acrobatics +2, Medicine +5
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +5

Possessions: 700 gp. 1 Chain shirt. 1 Full Plate. 1 Half-Plate. 1 Masterwork Light wooden shield.


Social Check DCs


Millicent Almeida, Female Half-Elf [Permalink]

Personal [hide]

Description: 4'11" and muscular, this eastern woman wears just a yellow suit. Sporting a white mohawk this woman's hair draws a lot of attention. She is baby faced.

Personality: She snorts whenever she laughs or is feeling confident. Energy wise she seems alert and responsive.

History: She was born in a small forest village. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Millicent took refuge in the large cave and found the beat up nunchaku and armor she uses now. Being a Beggar kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To prove her worth to the world; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Athletic, Professionalism. Flaws: Impulsive. Bonds: Nature, Criminal record. Occupation: Beggar

Voice: Scratchy, weak

Attributes [hide]

Millicent Almeida, Female Half-Elf Warrior 1
Medium (4'11") Half-Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)16 (+3) 15 (+2)15 (+2)
Skills Animal Handling +4, Investigation +5
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Auran, Aquan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 200 sp.


Social Check DCs


Balam Skill, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with green colored cloaks and clothing. He has a slight overbite and is overall scrawny. His hair, while still mostly white, has prominent grey streaks. He tend to wears goggles to shield his eyes.

Personality: Aggressive, abrasive, and angry, Balam embodies much of what other species detest in the Tieflings. He is a big fan of imagination and believes people should spend more time reading and writing.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Through the years after Balam was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Balam's father didn't care for him much, and the feeling was mutual. He got away from his former life and has fallen to alcoholism.

Motivation: An old rival family wants him found; and regain custody of his daughter

Ideals: Logical. Flaws: Antagonistic, Addict. Bonds: Slave, Family. Occupation: Barrister

Voice: Farmer accent

Attributes [hide]

Balam Skill, Male Tiefling Commoner 2
Medium (5'1") Tiefling, Lawful Good (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)14 (+2) 12 (+1)11 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Giant, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 400 gp. 1 Half-Plate.


Social Check DCs


Hugolina Blankley, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears just a brown suit. She has styled her auburn hair well, parting it to the left. She has a dull look in her blue eyes.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She served in the navy to pay for her family's outstanding loans. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She wants nothing more than to rejoin the army; and she's repulsed by the pc

Ideals: Joker. Flaws: Antagonistic. Bonds: Immigrant, Military. Occupation: Knight

Voice: Speaks with lips pursed

Attributes [hide]

Hugolina Blankley, Female Human Warlock 11
Medium (5'3") Human, True Neutral (CR 11)
Armor Class 11
Hit Points 75 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)12 (+1) 13 (+1)13 (+1)
Skills History +5, Nature +5
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433

Possessions: 180 pp. Silver pearl (140 gp). Banded agate (10 gp). Golden pearl (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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