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NPC Generator

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Advanced [show]


Sarai Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 2'10" and has a large red mantle and cape that has been intricately interwoven into her blue robe. She keeps her blonde hair in a flapper bob. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She will rave to anyone who will listen. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Because her father participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. She was preparing to flee to the east, but the outbreak of war prevented her and her mother from journeying east to reunite her family. She got away from her former life and has fallen to alcoholism.

Motivation: Meet up once more with her childhood friend; and she's looking for her big break

Flaws: Addict, Insane. Bonds: Adventurer, Immigrant, Enemies. Occupation: Weaver

Voice: Old Prospector

Attributes [hide]

Sarai Jamjar, Female Halfling Aristocrat 2
Small (2'10") Halfling, Chaotic Good (CR 2)
Armor Class 14
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 12 (+1)10 (+0) 15 (+2)13 (+1)
Skills Investigation +2, Nature +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1 Masterwork Light wooden shield.


Social Check DCs


Dazzazn Linxakasendalor, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His crest is greying and his face has many wrinkles. His red eyes dart around the room hyper actively observing anyone and anything.

Personality: He is business-like. He takes instructions and follows them to the letter. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born blind and as such lacked many opportunities for work. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: To reunite with his old friends.

Ideals: Professionalism, Joker. Flaws: Disease. Bonds: Adventurer, Rich. Occupation: Barber

Voice: Spits and sputters

Attributes [hide]

Dazzazn Linxakasendalor, Male Dragonborn Commoner 4
Medium (6'2") Dragonborn, Neutral Evil (CR 4)
Armor Class 13
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 13 (+1)12 (+1) 11 (+0)12 (+1)
Skills Persuasion +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Kiirith Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a black shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He has done his best to style his scarlet crest to look like a famous performer. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He took every job he could get his hands on, but the opportunities for Dragonborns in the north were limited. He left for the north, certain he would find work there.

Motivation: He is compelled to act according to his religious beliefs.

Flaws: Addict, Secretive, Disease. Bonds: Religious, Immigrant. Occupation: Cook

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Kiirith Jerynomonis, Male Dragonborn Druid 9
Medium (6'1") Dragonborn, Chaotic Good (CR 9)
Armor Class 11
Hit Points 38 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)11 (+0) 10 (+0)12 (+1)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 900 gp. Rhodochrosite (16 gp). Golden yellow topaz (200 gp). Violet garnet (200 gp). Blue sapphire (1000 gp). Alexandrite (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ghûra Garrick, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is portly but not overly obese. His blonde hair is styled in orderly dreadlocks. His otherwise smooth face is marked with small tiny scars.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His job bores him to no end. He has decided to make it more interesting.

History: From birth he was tutored by a cruel and relentless mentor. Ghûra was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ghûra decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.

Motivation: He wants to meet his childhood hero; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Shy. Bonds: Adventurer, Criminal record, Mentor. Occupation: Stableman

Voice: Stutters

Attributes [hide]

Ghûra Garrick, Male Half-Orc Expert 5
Medium (6'7") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)15 (+2) 16 (+3)8 (-1)
Skills Nature +5, Religion +5
Senses Passive Perception 13
Languages Common, Orc, Draconic, Giant
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 3000 sp. Golden yellow topaz (500 gp). Brown-green garnet (150 gp). Tiger eye turquoise (6 gp). Golden yellow topaz (500 gp).


Social Check DCs

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