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NPC Generator

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Advanced [show]


Nazû Fawcett, Male Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender man wears a black collared shirt and violet pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His hair is short and white. His blue eyes have a joyful gleam in them most of the time.

Personality: Nazû is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Expand his business; and he has comitted a past crime that haunts him to this day

Ideals: Extrovert. Bonds: Family, Slave, Criminal record, Job. Occupation: Knight

Voice: Russian accent

Attributes [hide]

Nazû Fawcett, Male Half-Orc Aristocrat 1
Medium (6'9") Half-Orc, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 8 (-1)4 (-3) 17 (+3)11 (+0)
Skills Insight +5, Medicine +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 120 gp. 1 Alchemist’s fire.


Social Check DCs


Halander Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a white costume with the symbols of magic on his torso. His black hair is lengthy and is close to two feet long. His blue eyes dart from person to person.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with lycanthropy at a very young age, Halander has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to find somewhere to settle down

Ideals: Gifted, Fighting. Flaws: Disease, Insomniac. Bonds: Poor. Occupation: Locksmith

Voice: Uses lots of figures of speech

Attributes [hide]

Halander Honeypot, Male Halfling Druid 14
Small (3'4") Halfling, True Neutral (CR 14)
Armor Class 15
Hit Points 83 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 13 (+1)11 (+0) 16 (+3)13 (+1)
Skills Persuasion +6
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 4d6-1, Ranged +9 / 4d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day166554433

Possessions: 5000 gp. Malachite (9 gp). Moonstone (40 gp). Rhodochrosite (9 gp). Malachite (9 gp). Alexandrite (300 gp). Alexandrite (300 gp). Citrine (40 gp). Coral (90 gp). Banded agate (9 gp). Amethyst (90 gp). Chalcedony (40 gp). Lapis lazuli (9 gp).


Social Check DCs


Trail Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears very tight pants and wife beaters, though occasionally he sports a pastel coat. He has moderate length red fur. His face is covered beneath a completely black helmet.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is obsessed with a lost civilization.

History: He was born into a rich family. He went to a religious school and was inspired by the priests there in charitable deeds. He hasn't been sleeping well lately.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Flaws: Insomniac. Bonds: Adventurer, Rich, Religious. Occupation: Beggar

Voice: Tuts and clicks tongue

Attributes [hide]

Trail Candle, Male Tabaxi Commoner 2
Medium (5'1") Tabaxi, Neutral Good (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)9 (-1) 15 (+2)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 9000 cp.


Social Check DCs


Modean Peace, Male Tiefling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft tan waves gently in the breeze. He has dyed his greying black hair a little too much giving a sharp black color. This white eyed southerner is not easily forgotten.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Flattery will make him almost putty in your hands.

History: Modean lived on a farm with his father, near the main road leading to a nearby town. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has built up a small fortune and can afford his own way.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Fighting. Flaws: Mundane, Selfish. Bonds: Rich, Family. Occupation: Crown-heir

Voice: Posh accent

Attributes [hide]

Modean Peace, Male Tiefling Rogue 5
Medium (6'3") Tiefling, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 16 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)14 (+2) 12 (+1)18 (+4)
Skills Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Undercommon, Goblin
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 500 gp.


Social Check DCs

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