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NPC Generator

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Advanced [show]


Cairn Pursuit, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears green leather gloves, a green jacket, and tight pants. He is muscular with a powerful set of arms. His blue hair is thinning but still full. He tend to wears goggles to shield his eyes.

Personality: He is mildly Tiefling supremacist, though he does not identify as such. He receives visions of the future at random moments

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His first spouse was a Painter, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now owns his own business.

Motivation: Expand his business; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Racist. Bonds: Family, Job, Adventurer. Occupation: Fletcher

Voice: Aggressive tone

Attributes [hide]

Cairn Pursuit, Male Tiefling Commoner 3
Medium (5'2") Tiefling, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 15 (+2)16 (+3) 10 (+0)15 (+2)
Skills Athletics +5, Performance +4
Senses Passive Perception 10
Languages Common, Halfling, Giant, Ignan
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +4

Possessions: 200 gp. Rose (80 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Tricking Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear pastel pants and tee shirts. His lavender fur is lengthy. This copper eyed northerner is not easily forgotten.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Sold as a small child to a brothel owner, Tricking was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against goblins

Ideals: Impeccable, Entrepeneur. Flaws: Secretive. Bonds: Mentor, Enemies. Occupation: Mayor

Voice: Complex vocabulary, royal

Attributes [hide]

Tricking Prim Posies, Male Tabaxi Barbarian 13
Medium (6'0") Tabaxi, Neutral Good (CR 13)
Armor Class 11
Hit Points 115 (13d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)14 (+2) 18 (+4)14 (+2)
Skills History +6, Persuasion +6
Senses Passive Perception 14
Languages Common, Abyssal, Orc
Attacks Melee +3 / 4d4-1, Ranged +5 / 4d4+1, Grapple +1

Possessions: 100 pp. Banded agate (8 gp). Black star sapphire (600 gp). 1 Minor magic item.


Social Check DCs


Tree In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a pastel vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his pastel boots flare out at the collars. He wears a top hat to cover his moderate length white fur. His green eyes have a joyful gleam in them most of the time.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He uses divination through singing.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Tree was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Tree's mother didn't care for him much, and the feeling was mutual. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He would like to get married and retire; and to find somewhere to settle down

Ideals: Gifted. Flaws: Antagonistic, Mundane. Bonds: Guardian, Has a crush. Occupation: Actor

Voice: Sighs a lot, exhausted

Attributes [hide]

Tree In Woods, Male Tabaxi Aristocrat 2
Medium (5'11") Tabaxi, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)13 (+1) 6 (-2)15 (+2)
Skills Deception +4, Survival +0
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 250 gp. A miniature golden chest with tiny emeralds lining the top (120 gp). Gold and topaz bottle stopper cork (500 gp). 1 Masterwork studded leather.


Social Check DCs


Leaf Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'11" and muscular, this western man wears rags and sports a simple walking cane. His black fur is drawn into a tight pony tail with a dagger scrunchie. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Hunter father left him crippled. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and wants to work out more often

Ideals: Athletic, Philantrophist. Flaws: Insane, Antagonistic, Disease. Bonds: Poor. Occupation: Bather

Voice: Speaks with squeezed throat

Attributes [hide]

Leaf Candle, Male Tabaxi Expert 4
Medium (5'11") Tabaxi, Lawful Evil (CR 4)
Armor Class 11
Hit Points 30 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)7 (-2) 14 (+2)15 (+2)
Skills Investigation +0, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 500 gp. Chrysoberyl (70 gp). Aquamarine (600 gp). Jade (70 gp). Star ruby (700 gp).


Social Check DCs

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