Hadwisa Qualanthri, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a yellow collared shirt and brown skirt. She accessorizes with a green scarf around the waist and a strap diagonally across her shirt. She carries a battered morningstar and tarnished dagger as well. Her golden hair is knotted and matted. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. When she's not drinking or sleeping the drinks off, she's doing poetry.
History: She served in the navy to pay for her family's outstanding loans. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She struck the Priest job and began her own company from there.
Motivation: To be a Junk Dealer again; and sabotage a competitor
Ideals: Fighting, Artistic. Bonds: Job, Military, In love. Occupation: Priest
Voice: Gruff and masculine
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 30 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 12 (+1) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Auran, Abyssal, Ignan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 |
Possessions: 500 gp.
Silent Of Passion, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She dresses like a well dressed Bounty Hunter does. Her white fur, when down, is lengthy. This blue eyed southerner is not easily forgotten.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: Sold as a small child to a brothel owner, Silent was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. A freak accident while working with her Roofer father left her crippled. She has drifted from career to career and currently works as a Bounty Hunter.
Motivation: Sabotage a competitor.
Ideals: Philantrophist. Flaws: Antagonistic, Disease. Bonds: Job, Mentor. Occupation: Bounty Hunter
Voice: Soft and mumbly
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Good (CR 2)
Armor Class 7
Hit Points 20 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 5 (-3) | 18 (+4) | 10 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged -1 / 1d6-3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 2 |
Possessions: 70 gp.
Ethereal Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: A 6'7" eastern man, he very much looks the part of a Soapmaker. His fur is cut close to his head. His face is covered beneath a completely black helmet.
Personality: He likes to make people angry or surprised. He has a small toy that he constantly fidgets with.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His childhood dream was to be a Courier, but he was a colossal failure. He got away from his former life and has fallen to alcoholism.
Motivation: Wants to open a new tavern; and his religion dominates his actions
Flaws: Antagonistic, Addict. Bonds: Job, Religious. Occupation: Soapmaker
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'7") Tabaxi, Neutral Evil (CR 10)
Armor Class 13
Hit Points 58 (10d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 16 (+3) | 17 (+3) | 12 (+1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +7
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 4 | 4 |
Possessions: 250 pp. Chrysoberyl (110 gp). Violet garnet (700 gp). Deep blue spinel (700 gp). Amethyst (110 gp). Blue quartz (13 gp).
Falkrunn Gorunn, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her chestnut hair is well kept. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She does not believe in violence as a means to an end. She is a dedicated Sailor but believes her peers are too gung-ho.
History: She was born to a criminal king-pin and mafia family While she appears to be a normal Dwarf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she feels that her past leaves her morally obligated to help
Ideals: Opinionated, Pacifist. Flaws: Insane, Depressed. Bonds: Criminal record. Occupation: Sailor
Voice: Speaks with a cold
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 51 (7d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 10 (+0) | 15 (+2) | 8 (-1) | 17 (+3) | 7 (-2) |
Senses Passive Perception 16
Languages Common, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

