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NPC Generator

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Advanced [show]


Adrex Sumnarghthrysh, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears very tight pants and wife beaters, though occasionally he sports a green coat. His crest is short and bronze. His eyes are likewise red.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Adrex lived on a farm with his father, near the main road leading to a nearby town. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He has recently gotten a pet goose that steals things from people.

Motivation: He has a crush on the local Blacksmith; and his spouse's relatives view him with great suspicion

Ideals: Athletic, Disciplined. Bonds: Has a crush, Family, Criminal record. Occupation: Sailor

Voice: Booming voice

Attributes [hide]

Adrex Sumnarghthrysh, Male Dragonborn Wizard 6
Medium (6'1") Dragonborn, Neutral Evil (CR 6)
Armor Class 11
Hit Points 24 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)9 (-1) 14 (+2)13 (+1)
Skills Intimidation +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. Emerald (1300 gp). Jet (80 gp).


Social Check DCs


Andram Ennui, Male Tiefling [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His whole body is exceptionally muscular. His silver hair is slicked back into a classic pompadour. His white eyes lackadaisically let the world flow into them.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not believe in violence as a means to an end. He is a dedicated Jeweler but believes his peers are too gung-ho.

History: He was born to loving parents in a slum to the south. Andram abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: He's looking for his big break; and he desires power and/or immortality

Ideals: Joker, Pacifist. Bonds: Adventurer, Immigrant, Poor. Occupation: Jeweler

Voice: Farmer accent

Attributes [hide]

Andram Ennui, Male Tiefling Commoner 8
Medium (6'1") Tiefling, Lawful Evil (CR 8)
Armor Class 12
Hit Points 45 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 17 (+3)15 (+2) 13 (+1)14 (+2)
Skills Persuasion +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Solomon Graeme, Male Human [Permalink]

Personal [hide]

Description: Standing 5'10", this man prefers to wear flannel. With bright golden hair and a scraggly beard. His amber eyes peer out from beneath his feathered brown hat.

Personality: He is extraordinarily eccentric. Further he is a bit of a stoner and is frequently out of it.

History: He was born in a small desert village. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better world.

Motivation: He is compelled to act according to his religious beliefs; and he desires power and/or immortality

Flaws: Insane, Addict. Bonds: Nature, Adventurer, Religious. Occupation: Dyer

Voice: pre-pubescent

Attributes [hide]

Solomon Graeme, Male Human Adept 8
Medium (5'10") Human, Neutral Evil (CR 8)
Armor Class 11
Hit Points 54 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)10 (+0) 8 (-1)12 (+1)
Skills Perception +2, Stealth +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. Old masterpiece painting (1000 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (50 gp). Cloth of gold vestments (100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rose Stoutman, Female Halfling [Permalink]

Personal [hide]

Description: This slender woman stands about 2'9". She wears just a red suit. Her hair is brown and very short. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She moved from fad to fad and when she turned 15 she discovered painting. She now mingles about in high society.

Motivation: She's repulsed by the PC; and she is greedy

Ideals: Justice, Artistic. Flaws: Disease, Antagonistic. Bonds: Rich. Occupation: Barber

Voice: Posh accent

Attributes [hide]

Rose Stoutman, Female Halfling Cleric 5
Small (2'9") Halfling, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 38 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)16 (+3) 6 (-2)10 (+0)
Skills Medicine +1, Persuasion +3
Senses Passive Perception 8
Languages Common, Halfling, Giant, Sylvan, Goblin
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp.


Social Check DCs

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