Gilbert Chance, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a yellow shirt with thin tan vertical stripes and green pants. He wears his red hair down. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Gilbert was raised in a hard working conservative environment. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered brigands who tried to eat his hand. He got away from his former life and has fallen to alcoholism.
Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge
Flaws: Addict, Impulsive. Bonds: Job, Enemies. Occupation: Ruler
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 15 (+2) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Celestial, Auran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 600 gp. Golden yellow topaz (1500 gp). Chalcedony (30 gp).
Oblar Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is light but he possesses many blue ritualistic tattoos. He wears light armors faded through time and improper care. He wears his blonde hair down. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Oblar is combative with any and all who dare try his patience in the slightest.
History: Gifted from a young age, Oblar studied abroad. His parents enrolled him in a Adept school at a young age so that he could practice his necromantic talents. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He has a crush on the local Barrister; and he has passion for adventuring and risk
Ideals: Joker, Justice, Gifted. Flaws: Addict. Occupation: Mortician
Voice: Speaks with a cold
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 | 1 |
Possessions: 350 gp.
Bundrigo High-hill, Male Halfling [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat, and carries quarterstaffs. His red hair is lengthy and is close to two feet long. He has several tiny sapphire earrings on each ear.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born at the edge of vast mountains. His mother had invested heavily in several trade routes and wanted him to inherit them. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bundrigo fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy
Ideals: Fighting, Joker, Logical. Bonds: Rich, Nature. Occupation: Tailor
Voice: Irish accent
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 11 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 1000 sp.
Bundrigo Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a moderate pudge and is not very fit. He keeps his auburn hair in a pixie cut. He tend to wears goggles to shield his eyes.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is obsessed with a lost civilization.
History: Sold as a small child to a slaver, Bundrigo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has recently gotten a pet goose that steals things from people.
Motivation: His spouse's relatives view him with great suspicion; and regain custody of his daughter
Ideals: Disciplined. Bonds: Adventurer, Mentor, Criminal record, Family. Occupation: Miner
Voice: Slurs words
Attributes [hide]
Small (3'4") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 33 (6d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 17 (+3) | 13 (+1) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Undercommon, Gnoll
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

