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NPC Generator

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Advanced [show]


Pelt Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He tends to wear a large brown jacket. His fur is cut close to his head. His eyes are a pleasant green.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a minor phobia of water and hates getting wet.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an apprentice working in his mother's forge. He then took over the family business and is one of the better Spy for hire.

Motivation: Balancing his hectic life and new Spy responsibilities is difficult; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Athletic. Flaws: Fearful, Greedy. Bonds: Guardian, Rich, Job. Occupation: Spy

Voice: Forgets to breathe while speaking

Attributes [hide]

Pelt Of Snakes, Male Tabaxi Monk 10
Medium (6'1") Tabaxi, True Neutral (CR 10)
Armor Class 13
Hit Points 65 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)14 (+2) 15 (+2)11 (+0)
Skills Acrobatics +7, Stealth +7
Senses Passive Perception 12
Languages Common, Ignan, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +7

Possessions: 170 pp. Black pearl (800 gp). Rock crystal (70 gp). Golden yellow topaz (800 gp). Deep blue spinel (800 gp). Azurite (10 gp). Sardonyx (70 gp). Blue quartz (10 gp).


Social Check DCs


Juliana Adler, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she tends to wear a violet poncho over her likewise colored trousers and shirt. Her brown hair is kept up in a ponytail inside a broad hat. She wears a mask on her face.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She has a minor phobia of water and hates getting wet.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. From there she went from mercenary job to mercenary job. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She wants to meet her childhood hero; and she feels threatened by others

Ideals: Passionate, Gifted. Flaws: Fearful. Bonds: Poor, Adventurer. Occupation: Interpreter

Voice: Sensual and smooth

Attributes [hide]

Juliana Adler, Female Half-Elf Druid 9
Medium (4'8") Half-Elf, Chaotic Good (CR 9)
Armor Class 9
Hit Points 55 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)9 (-1) 9 (-1)14 (+2)
Skills History +2, Performance +5
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 3d4+0, Ranged +2 / 3d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1500 gp. Jeweled electrum ring (3000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ahrim Fear, Male Tiefling [Permalink]

Personal [hide]

Description: He is dressed in a clean green cloak covering his clean studded leather. He is portly but not overly obese. He has wavy chestnut hair. His silver eyes dart from person to person to random spaces in the air.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He enjoys reading and quiet.

History: He was born to a criminal king-pin and mafia family He found a children's book about a Tiefling Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to open a new tavern; and he wants to meet his childhood hero

Ideals: Logical. Flaws: Antagonistic. Bonds: Criminal record, Adventurer, Job. Occupation: Merchant

Voice: Cold and demanding tone

Attributes [hide]

Ahrim Fear, Male Tiefling Bard 4
Medium (5'11") Tiefling, True Neutral (CR 4)
Armor Class 13
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)17 (+3) 8 (-1)18 (+4)
Skills Acrobatics +5, Arcana +5
Senses Passive Perception 9
Languages Common, Gnome, Terran, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Carrie Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright tan and white, and wears rings and necklaces with large, colorful gems. He has dyed his greying brown hair a little too much giving a sharp brown color. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: Aggressive, abrasive, and angry, Carrie embodies much of what other species detest in the Elves. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Carrie lived on a farm with his father, near the main road leading to a nearby town. His father had invested heavily in several trade routes and wanted him to inherit them. He was granted necromantic powers by his dying sister.

Motivation: To clean up the streets; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Criminal record, Family, Guardian. Occupation: Guard

Voice: Soft and mumbly

Attributes [hide]

Carrie Qualanthri, Male Elf Barbarian 3
Medium (4'10") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 27 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 15 (+2)14 (+2) 14 (+2)14 (+2)
Skills Acrobatics +5, Investigation +4
Senses Passive Perception 12
Languages Common, Elven, Draconic, Celestial
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +4

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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