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NPC Generator

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Advanced [show]


Nimble Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and typically wears pastel cloth garments or leather armor. His orange fur is thinning but still full. His green eyes are passionate and lively.

Personality: Nimble is depressed about a lot of things. He tends to be a nihilist. He always tries to repair and not replace. It was this mentality that drove him into the Mason business.

History: He comes from a rich northern family. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has built up a small fortune and can afford his own way.

Motivation: He is compelled to act according to his religious beliefs; and he is greedy

Ideals: Athletic, Persistence. Flaws: Depressed. Bonds: Rich, Religious. Occupation: Mason

Voice: Sensual and smooth

Attributes [hide]

Nimble Of Storm, Male Tabaxi Warlock 15
Medium (5'7") Tabaxi, Chaotic Good (CR 15)
Armor Class 11
Hit Points 54 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 9 (-1)14 (+2) 16 (+3)14 (+2)
Skills Athletics +8, Insight +8
Senses Passive Perception 13
Languages Common, Aquan, Auran
Attacks Melee +8 / 4d8+3, Ranged +6 / 4d8+1, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1543333

Possessions: 5000 gp. Embroidered silk and velvet mantle with numerous moonstones (900 gp). Gold music box (2000 gp). Jeweled electrum ring (8000 gp). Large well-done wool tapestry (400 gp). Gold and topaz bottle stopper cork (700 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). A silver and pearl hairclip (30 gp). A miniature golden chest with tiny emeralds lining the top (40 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Jeweled anklet (2000 gp). A roughly beaten golden orb (40 gp). Silver comb with moonstones (200 gp). 1 Medium magic item.


Social Check DCs


Roland Casilltenirra, Male Half-Elf [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a worn and beaten armor. His hair, while still mostly silver, has prominent grey streaks. He wears a mask on his face.

Personality: He never swears and excessively uses polite adverbs when speaking. He is frequently practicing swordplay.

History: Roland lived on a farm with his mother, near the main road leading to a nearby town. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Find a way to reverse the transformation of his brother; and he wants nothing more than to rejoin the army

Ideals: Optimist. Flaws: Insane. Bonds: Military, Family. Occupation: Dilettante

Voice: Switch between two voices

Attributes [hide]

Roland Casilltenirra, Male Half-Elf Cleric 3
Medium (4'9") Half-Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 9 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 9 (-1)17 (+3) 15 (+2)16 (+3)
Skills Acrobatics +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Elven, Infernal, Sylvan, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 400 gp. 3 Antitoxin. 2 Thunderstones. 2 Alchemist’s fire.


Social Check DCs


Alberich Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He likes to wear grey tank tops with brown pants. He sports a flattop hair cut. His face is covered beneath a completely black helmet.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a Adventurer, his father struggled to pay the bills. His father was a mechanic, and taught him how to fix just about anything. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alberich fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Disciplined, Joker, Fighting. Bonds: Poor. Occupation: Navigator

Voice: Jittery and nervous

Attributes [hide]

Alberich Aranore, Male Dwarf Ranger 2
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)4 (-3) 17 (+3)7 (-2)
Skills Persuasion +0, Stealth +2
Senses Passive Perception 13
Languages Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1500 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Cecily Beitz, Female Human [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her hair is greying and her face has many wrinkles. She is baby faced.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She was born to a criminal king-pin and mafia family She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently she has begun working with bootleggers and crooks.

Motivation: She'd like to take her coworkers down a peg.

Flaws: Fearful. Bonds: Rich, Job, Criminal record, Mentor. Occupation: Painter

Voice: Mousy voice

Attributes [hide]

Cecily Beitz, Female Human Commoner 1
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)14 (+2) 15 (+2)16 (+3)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Ignan, Goblin
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: An abacus with copper, silver and gold markers (90 gp). 1 Small steel mirror.


Social Check DCs

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