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NPC Generator

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Advanced [show]


Hadwisa Erenaeth, Female Half-Elf [Permalink]

Personal [hide]

Description: She prefers to wear violet pants and tee shirts. She has done her best to style her red hair to look like a famous performer. Her blue eyes are passionate and lively.

Personality: She will rave to anyone who will listen. She is obsessed with her god.

History: She was born in the south, but her parents moved at a very young age to the east. She was an adventurer many years ago and she formed a blood bond with her Tabaxi companion (her 'brother'). She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature warhammer.

Motivation: To prove her worth to the world; and she is not mentally stable, and does not behave rationally

Flaws: Insane, Impulsive. Bonds: Religious, Immigrant, Adventurer. Occupation: Roofer

Voice: Forgets to breathe while speaking

Attributes [hide]

Hadwisa Erenaeth, Female Half-Elf Warlock 5
Medium (4'11") Half-Elf, Lawful Good (CR 5)
Armor Class 12
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)10 (+0) 14 (+2)18 (+4)
Skills History +3, Investigation +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 700 gp. Alexandrite (900 gp). Silver pearl (60 gp). Moss agate (8 gp). Citrine (40 gp).


Social Check DCs


Zepar Abstract, Male Tiefling [Permalink]

Personal [hide]

Description: He is a mite stocky and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has silver hair. His black eyes are passionate and lively.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Zepar took refuge in the large cave and found the beat up greataxe and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Many giants want him driven away.

Ideals: Passionate. Flaws: Antagonistic. Bonds: Enemies, Nature. Occupation: Marshal

Voice: American accent

Attributes [hide]

Zepar Abstract, Male Tiefling Rogue 5
Medium (5'4") Tiefling, Neutral Evil (CR 5)
Armor Class 9
Hit Points 16 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 8 (-1)14 (+2) 15 (+2)14 (+2)
Skills Insight +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Druidic, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: 4000 sp.


Social Check DCs


Trym Hayhurst, Male Human [Permalink]

Personal [hide]

Description: A 5'6" southern man, he wears grey leather gloves, a grey jacket, and tight pants. He wears his black hair up. His eyes are a pleasant gray.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. The war was a terrible time for him, and Trym does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: The child of a Carpenter, who enjoyed hunting, Trym was taken on many hunting expeditions. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: He wants nothing more than to rejoin the army; and he feels kind of lost in life

Ideals: Persistence, Entrepeneur. Flaws: Depressed. Bonds: Military, Nature. Occupation: Assassin

Voice: Australian accent

Attributes [hide]

Trym Hayhurst, Male Human Sorcerer 1
Medium (5'6") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 7 (-2)12 (+1) 9 (-1)8 (-1)
Skills Persuasion +1
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 500 sp.


Social Check DCs


Oriel Westbrook, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears an entirely brown suit with yellow socks and a vest with buckled shoes. She wears her white hair up. Her eyes are blue and catlike.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: Her parents moved while she was still in utero so she is the first generation to be born here. In her 17th year, her parents were killed by a illithids raid, leaving Oriel alone in the world. After a stint in an orphanage, she was adopted. She has recently gotten a pet goose that steals things from people.

Motivation: Many illithids want her driven away.

Ideals: Justice. Flaws: Terse. Bonds: Criminal record, Immigrant, Enemies. Occupation: Armorer

Voice: Squeaky

Attributes [hide]

Oriel Westbrook, Female Human Commoner 7
Medium (5'1") Human, Lawful Evil (CR 7)
Armor Class 10
Hit Points 29 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)12 (+1) 6 (-2)11 (+0)
Skills Intimidation +3, Stealth +3
Senses Passive Perception 8
Languages Common, Druidic
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0

Possessions: 12000 sp.


Social Check DCs

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