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NPC Generator

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Advanced [show]


Great Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing left leg. He usually wears his pastel robe and has his bow always slung over his shoulder. He keeps his beige fur in a pixie cut. His blue unseeing eyes seem to look past you.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Great was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.

Motivation: A deep hatred of gnolls.

Ideals: Joker. Flaws: Disease. Bonds: Enemies, Family. Occupation: Fletcher

Voice: Squeaky

Attributes [hide]

Great Prim Posies, Male Tabaxi Bard 2
Medium (6'3") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)16 (+3) 14 (+2)12 (+1)
Skills Deception +3, Investigation +5
Senses Passive Perception 12
Languages Common, Elven, Celestial, Ignan
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133000000

Possessions: 70 pp.


Social Check DCs


Ishmoz Hadley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears just a black suit. His blonde hair is drawn into a tight pony tail with a cross scrunchie. His eyes, though not visible through his cowl, are brown.

Personality: He acts crazy and hedonistic. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in a small village he learned the ways of the warrior from his mother. Ishmoz abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To be a Engraver again; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Hedonist, Antagonistic. Bonds: Adventurer, Job. Occupation: Stylist

Voice: Speaks fast with a slight lisp

Attributes [hide]

Ishmoz Hadley, Male Half-Orc Cleric 6
Medium (5'8") Half-Orc, Neutral Good (CR 6)
Armor Class 13
Hit Points 46 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)8 (-1) 15 (+2)7 (-2)
Skills Medicine +5, Religion +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 1000 gp. Obsidian (4 gp). Tiger eye turquoise (4 gp).


Social Check DCs


Gûndza Garrick, Male Half-Orc [Permalink]

Personal [hide]

Description: This younger middle-aged man typically wears black cloth garments or leather armor, and a wedding ring on his right hand. His brown hair is kept up in a ponytail inside a feathered hat. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Half-Orcs in the east were limited. Being a Navigator kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has decided he is irredeemable; and seeks redemption

Ideals: Philantrophist. Bonds: In love, Guardian, Immigrant, Criminal record. Occupation: Navigator

Voice: Cold and demanding tone

Attributes [hide]

Gûndza Garrick, Male Half-Orc Cleric 4
Medium (5'4") Half-Orc, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 11 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)16 (+3) 6 (-2)16 (+3) 13 (+1)7 (-2)
Skills Insight +3, Stealth +5
Senses Passive Perception 11
Languages Common, Orc, Gnoll, Sylvan, Goblin
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 48000 sp. 1 Superior lock. 1 Superior lock. 1 Silk rope. 1 Average lock.


Social Check DCs


Grai Yorke, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a mite stocky and wears baggy white pantaloons and a red scarf. She has done her best to style her golden hair to look like a famous performer. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs

Ideals: Philantrophist, Justice, Logical. Flaws: Insomniac. Bonds: Religious. Occupation: Carter

Voice: Speaks with back of mouth

Attributes [hide]

Grai Yorke, Female Half-Orc Ranger 2
Medium (5'9") Half-Orc, Neutral Good (CR 2)
Armor Class 9
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 13 (+1)9 (-1) 16 (+3)7 (-2)
Skills Arcana +1, Religion +1
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1900 sp.


Social Check DCs

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