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NPC Generator

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Advanced [show]


Irann Dumph, Female Half-Elf [Permalink]

Personal [hide]

Description: She has a large yellow mantle and cape that has been intricately interwoven into her blue robe, and carries rapiers. Her silver hair is well kept. Her eyes, though not visible through her cowl, are violet.

Personality: Irann is depressed about a lot of things. She tends to be a nihilist. Irann enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Born in the south her family was never financially stable. Irann liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Irann fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She loathes her own lifestyle.

Ideals: Fighting. Flaws: Depressed, Hedonist. Bonds: Poor, Nature. Occupation: Miner

Voice: Sighs a lot, exhausted

Attributes [hide]

Irann Dumph, Female Half-Elf Warlock 4
Medium (5'5") Half-Elf, Chaotic Good (CR 4)
Armor Class 8
Hit Points 40 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 16 (+3)8 (-1) 13 (+1)5 (-3)
Skills Athletics +2, Intimidation -1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 8000 sp. 1 Minor magic item.


Social Check DCs


Dalgal Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears a custom-built plate barding that's adorned with grey lining and desert motifs. He is muscular with a powerful set of arms. He wears his hair in dreadlocks. He is baby faced.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Crown-heir arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dalgal fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's attracted to the PC; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Logical, Fighting. Flaws: Greedy. Bonds: Rich, Has a crush. Occupation: Crown-heir

Voice: Tuts and clicks tongue

Attributes [hide]

Dalgal Ironfist, Male Dwarf Expert 2
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)12 (+1) 13 (+1)8 (-1)
Skills Investigation +3, Persuasion +1
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 210 gp.


Social Check DCs


Sarah Eastaughffe, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear brown pants and tee shirts. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She wears a top hat to cover her moderate length silver hair. Her otherwise smooth face is marked with small tiny scars.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: She was born several months after her father was called into army service. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Her relatives are trying to arrange a marriage; and wants to work out more often

Ideals: Athletic. Bonds: Adventurer, Military, Criminal record, Family. Occupation: Priest

Voice: Posh accent

Attributes [hide]

Sarah Eastaughffe, Female Human Druid 10
Medium (5'2") Human, True Neutral (CR 10)
Armor Class 13
Hit Points 59 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)14 (+2) 13 (+1)12 (+1)
Skills Insight +5, Medicine +5
Senses Passive Perception 11
Languages Common, Goblin, Orc
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136443

Possessions: 2100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Beitz, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft violet waves gently in the breeze. His long auburn hair reaches down to his waist. He wears crescent spectacles with a black brim.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. Flattery will make him almost putty in your hands.

History: Born to a pair of adventurers, Gunter grew up listening to his father's many stories. He found a children's book about a Human Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has built up a small fortune and can afford his own way.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Ideals: Justice. Flaws: Selfish. Bonds: Rich, Adventurer. Occupation: Engraver

Voice: Smoker's lung

Attributes [hide]

Gunter Beitz, Male Human Expert 1
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 9 (-1)18 (+4) 15 (+2)13 (+1)
Skills Acrobatics +2, Athletics +5
Senses Passive Perception 12
Languages Common, Celestial, Sylvan, Giant, Halfling
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +5

Possessions: 150 gp. Large well-done wool tapestry (200 gp).


Social Check DCs

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