Pelt Of Ale, Female Tabaxi [Permalink]
Personal [hide]
Description: She very much looks the part of a Weaver, and she perpetually has her morningstar ready. Her long cinnamon fur is drawn into a two foot long braid. Her green eyes peer out from beneath her broad brown hat.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is obsessed with her god.
History: Born in a small village she learned the ways of the warrior from her father. She moved out north to avoid the crime she committed. She struck the Weaver job and began her own company from there.
Motivation: To be a Stylist again; and she is unsatisfied with her job
Ideals: Fighting, Impeccable. Bonds: Job, Religious, Criminal record. Occupation: Weaver
Voice: Jamaican accent
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 21 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 10 (+0) | 11 (+0) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnoll, Goblin
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 3 | 3 | 2 | 0 |
Possessions: 60000 cp.
Synthrin Jerynomonis, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'7" when asserting herself. Her crest is greying and her face has many wrinkles. Her eyes are likewise red.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She receives visions of the future at random moments
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her childhood dream was to be a Junk Dealer, but she was a colossal failure. She then took over the family business and is one of the better Armorer for hire.
Motivation: To reunite with her old friends; and expand her business
Ideals: Passionate, Gifted. Bonds: Job, Adventurer. Occupation: Armorer
Voice: Mousy voice
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 18 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 11 (+0) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Giant, Goblin
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 |
Possessions: 120 pp. 1 Minor magic item.
Keth Pickering, Male Half-Orc [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a white armored body suit, with a simple violet line shooting up and back down. He sports a long red beard, and similarly colored long hair. He wears round tiny glasses practically rammed into his face.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Further he is a bit of a stoner and is frequently out of it.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He's since become an addict/alcoholic.
Motivation: He is compelled to act according to his religious beliefs; and he's repulsed by the pc
Ideals: Athletic. Flaws: Antagonistic, Addict. Bonds: Religious. Occupation: Carter
Voice: Voice breaks
Attributes [hide]
Medium (5'0") Half-Orc, Neutral Evil (CR 12)
Armor Class 14
Hit Points 48 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 19 (+4) | 14 (+2) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Infernal
Attacks Melee +8 / 3d10+4, Ranged +8 / 3d10+4, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 4 | 4 | 4 |
Possessions: 2000 gp. Onyx (40 gp). Moss agate (10 gp). Rose (40 gp). Malachite (10 gp). Alexandrite (500 gp). Tiger eye turquoise (10 gp). Obsidian (10 gp). Azurite (10 gp). Jet (50 gp). Aquamarine (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jacoba Tenley, Female Human [Permalink]
Personal [hide]
Description: This woman has a large grey mantle and cape that has been intricately interwoven into her brown robe. She has a penchant for wearing a ring with an oversized ruby on her left hand. She keeps her chestnut hair in a flapper bob. Her amber eyes are slightly larger than normal.
Personality: She snorts whenever she laughs or is feeling confident. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She was born into a rich family. As a very small child her family refused to pay dues to a local crime lord, who ordered them killed. Her father, a somewhat powerful mage sought to protect her and cast a teleportation spell that whisked her away. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She would like to get married and retire; and to settle down with her crush
Ideals: Justice. Bonds: Rich, Criminal record, Family, Has a crush. Occupation: Beggar
Voice: Loud with bravado
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 15 (+2) | 10 (+0) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Celestial, Undercommon
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 80 gp. Smoky quartz (60 gp).
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Their contribution stands as a beacon of hope for all adventurers!


