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NPC Generator

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Advanced [show]


Three Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: This slender man stands about 6'1". He wears an entirely brown suit with black socks and a vest with buckled shoes. He wears his gray fur down. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He has had some formal painting training, and achieved minor success. After a long history of fighting, Three and his spouse have recently divorced.

Motivation: He's in love; and a need for knowledge about a nearby landmark

Ideals: Artistic. Flaws: Addict, Antagonistic. Bonds: Has a crush, Adventurer. Occupation: Soapmaker

Voice: Spanish accent

Attributes [hide]

Three Grass, Male Tabaxi Sorcerer 10
Medium (6'1") Tabaxi, Chaotic Good (CR 10)
Armor Class 13
Hit Points 39 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)8 (-1) 10 (+0)9 (-1)
Skills Animal Handling +4, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 700 gp.


Social Check DCs


Medrash Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'4". He has the majority of his body covered in plate, and his gloved hand is found clutching a kukri. He has moderate length rusty crest. His gold eyes are slightly larger than normal.

Personality: Calm and collected, he is a well trained Sellsword. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He helped his father out around the business and became quite the natural. He struck the Sellsword job and began his own company from there.

Motivation: He has a rivalry with the Church that dominates his actions; and balancing his hectic life and new sellsword responsibilities is difficult

Flaws: Hedonist. Bonds: Job, Religious, Enemies. Occupation: Sellsword

Voice: Scottish accent

Attributes [hide]

Medrash Beryntolthropal, Male Dragonborn Sorcerer 7
Medium (6'4") Dragonborn, Neutral Good (CR 7)
Armor Class 12
Hit Points 38 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 17 (+3)15 (+2) 17 (+3)10 (+0)
Skills Nature +5, Performance +3
Senses Passive Perception 13
Languages Common, Dwarven, Draconic
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666400

Possessions: 1000 gp. Deep blue spinel (1200 gp). Sardonyx (70 gp). Deep green spinel (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Addington, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His brown hair is still thick. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is lazy, self-centered, vain, and jealous.

History: John was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He helped his father out around the business and became quite the natural. He's also a talented Beggar, but doesn't like to broadcast it.

Motivation: To be a Beggar again.

Flaws: Insomniac, Selfish. Bonds: Poor, Job, Religious. Occupation: Butcher

Voice: Complex vocabulary, royal

Attributes [hide]

John Addington, Male Human Monk 1
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 18 (+4)7 (-2) 8 (-1)8 (-1)
Skills Insight +1, Intimidation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 40 gp.


Social Check DCs


Heather Kirby, Female Human [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She tends to wear a large brown jacket. She wears a deerstalker hat to hide her balding. Her green eyes dart from person to person.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is harsh and unforgiving.

History: Heather hails from a village terrorized by gnolls. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Sage work with an outfit from a few towns over. Sage work suited her well, and with each successful project, she earned more gold and more respect from her peers. She now owns her own business.

Motivation: A deep hatred of gnolls; and she has passion for adventuring and risk

Ideals: Athletic. Flaws: Antagonistic. Bonds: Enemies, Job, Adventurer. Occupation: Sage

Voice: Uses lots of figures of speech

Attributes [hide]

Heather Kirby, Female Human Sorcerer 2
Medium (5'6") Human, Neutral Evil (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)11 (+0) 11 (+0)16 (+3)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 360 gp. 1 Masterwork Common Melee.


Social Check DCs

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