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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Kelter High-hill, Male Halfling [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears dark leathers with embroidery. He keeps his golden hair in a pixie cut. He wears crescent spectacles with a black brim.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: A powerful slaver made him what he is. His father was a soldier and died while he was still young. Kelter was left his father's suit of armor and trained in its use and care. He then took over the family business and is one of the better Miller for hire.

Motivation: He has a crush on the local Layabout; and further expansion of business

Bonds: Job, Criminal record, Mentor, Military, Has a crush. Occupation: Miller

Voice: High pitched, excited

Attributes [hide]

Kelter High-hill, Male Halfling Ranger 4
Small (3'3") Halfling, True Neutral (CR 4)
Armor Class 13
Hit Points 30 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)12 (+1) 10 (+0)17 (+3)
Skills Investigation +3, Stealth +4
Senses Passive Perception 10
Languages Common, Halfling, Aquan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 100 gp. A delicate brass dragon egg (80 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). 1 Minor magic item.


Social Check DCs


Great In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She has a missing left leg. She is dressed in earthy colors with a brown and black handkerchief worn on her left side. She wears a Stetson hat to cover her moderate length beige fur. She is baby faced.

Personality: She will rave to anyone who will listen. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Great has worked very hard to control her curse. She bought a halberd and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is greedy.

Flaws: Insane, Disease. Bonds: Rich, Nature. Occupation: Sculptor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Great In the Wind, Female Tabaxi Aristocrat 7
Medium (5'1") Tabaxi, True Neutral (CR 7)
Armor Class 10
Hit Points 55 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)15 (+2) 10 (+0)18 (+4)
Skills Nature +5, Persuasion +7
Senses Passive Perception 10
Languages Common, Abyssal, Goblin
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 30 pp. Embroidered silk and velvet mantle with numerous moonstones (1200 gp). A miniature golden chest with tiny emeralds lining the top (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rangrim Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: He is typically in his Assassin uniform. With bright black hair and a scraggly beard. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Rangrim was born in the north. At a young age he loved to build and create. When Rangrim reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Persistence. Bonds: Job, Enemies, Adventurer, Military. Occupation: Assassin

Voice: Cold and demanding tone

Attributes [hide]

Rangrim Glanhig, Male Dwarf Aristocrat 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 22 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)16 (+3) 8 (-1)11 (+0)
Skills Acrobatics +3, Performance +2
Senses Passive Perception 9
Languages Common, Dwarven, Draconic, Druidic, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 10000 cp. 1 Banded mail.


Social Check DCs


Dûshrat Branson, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His long black hair reaches down to his waist. He wears a mask on his face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Athletic, Gifted. Bonds: Rich, Job, Immigrant. Occupation: Barrister

Voice: Italian accent

Attributes [hide]

Dûshrat Branson, Male Half-Orc Expert 7
Medium (5'5") Half-Orc, Lawful Evil (CR 7)
Armor Class 11
Hit Points 37 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)11 (+0) 17 (+3)11 (+0)
Skills History +3, Intimidation +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 11000 sp. 1 Minor magic item.


Social Check DCs

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