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NPC Generator

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Advanced [show]


Andram Entropy, Male Tiefling [Permalink]

Personal [hide]

Description: He dresses in black turtlenecks beneath a tan coat with pastel slacks. He carries with him a set of greataxes, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His hair is dark red and very short. His red eyes dart around the room hyper actively observing anyone and anything.

Personality: Andram is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He served in the navy to pay for his family's outstanding loans. His divine abilities were realized during a raid on his village. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Andram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army; and to share knowledge with the world

Ideals: Fighting, Extrovert, Logical, Gifted. Bonds: Military. Occupation: Unemployed

Voice: Booming voice

Attributes [hide]

Andram Entropy, Male Tiefling Wizard 8
Medium (5'3") Tiefling, Chaotic Good (CR 8)
Armor Class 11
Hit Points 30 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)15 (+2) 8 (-1)14 (+2)
Skills Medicine +2, Religion +5
Senses Passive Perception 9
Languages Common, Ignan, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13443320

Possessions: 150 pp. Amethyst (120 gp). Banded agate (16 gp). Alexandrite (1400 gp). Chrysoprase (80 gp). Brown-green garnet (120 gp). Golden yellow topaz (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mûg Davenport, Male Half-Orc [Permalink]

Personal [hide]

Description: This exceptionally lanky man is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft blue waves gently in the breeze. His hair is cut close to his head. His violet eyes are slightly larger than normal.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He never wears the same outfit twice, unless he absolutely has to.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother had invested heavily in several trade routes and wanted him to inherit them. He has never given up on his dancing dream.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Joker, Artistic. Flaws: Disease. Bonds: Rich, Religious. Occupation: Shipwright

Voice: Forgets to breathe while speaking

Attributes [hide]

Mûg Davenport, Male Half-Orc Barbarian 6
Medium (5'8") Half-Orc, Chaotic Good (CR 6)
Armor Class 8
Hit Points 53 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 11 (+0)6 (-2) 15 (+2)7 (-2)
Skills Investigation +1, Perception +5
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +2

Possessions: 1000 gp. Tourmaline (50 gp). Lapis lazuli (15 gp). Black star sapphire (1000 gp). 1 Minor magic item.


Social Check DCs


Sindri Pingun, Male Gnome [Permalink]

Personal [hide]

Description: The light-skinned man stands 3'2" and wears tan leather gloves, a tan jacket, and tight pants. He wears his red hair up in a very large beehive style do. His violet eyes are slightly larger than normal.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Sindri hails from a village terrorized by illithids. His father was a soldier and died while he was still young. Sindri was left his father's suit of armor and trained in its use and care. He then took over the family business and is one of the better Baker for hire.

Motivation: Sabotage a competitor; and to prove his worth to the world

Ideals: Optimist. Flaws: Impulsive. Bonds: Job, Enemies, Military. Occupation: Baker

Voice: Rolls R's

Attributes [hide]

Sindri Pingun, Male Gnome Ranger 4
Small (3'2") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 31 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 17 (+3)15 (+2) 13 (+1)11 (+0)
Skills Acrobatics +4, History +4
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Giant
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 300 gp.


Social Check DCs


Gnarsh Sheldon, Male Half-Orc [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His attire stands in sharp contrast to his bastard sword, which is beautifully polished and possesses an ornate carving of a clover on it. His chestnut hair is knotted and matted. He tend to wears goggles to shield his eyes.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Born to a pair of adventurers, Gnarsh grew up listening to his father's many stories. His childhood dream was to be a Painter, but he was a colossal failure. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Doesn't want to be a Miner and was forced into it by his family.

Flaws: Greedy. Bonds: Family, Adventurer, Job. Occupation: Miner

Voice: Russian accent

Attributes [hide]

Gnarsh Sheldon, Male Half-Orc Rogue 7
Medium (5'8") Half-Orc, Neutral Good (CR 7)
Armor Class 10
Hit Points 35 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 12 (+1)15 (+2) 9 (-1)13 (+1)
Skills Acrobatics +3, Animal Handling +2
Senses Passive Perception 9
Languages Common, Orc, Undercommon, Celestial
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +2

Possessions: 1000 sp.


Social Check DCs

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