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NPC Generator

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Advanced [show]


Aldous Ilphelkiir, Male Half-Elf [Permalink]

Personal [hide]

Description: A 4'11" northern man, he wears a yellow coat over a tan low-cut shirt, and a broad hat upon his head. He has dyed his greying black hair a little too much giving a sharp black color. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is calm most of the time but flees social interaction. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was raised in a forest tribe. His mother took him hunting and taught him how to get in the mind of other creatures. He has worked as a Sailor like his mother before him.

Motivation: An old rival family wants him found; and he is not mentally stable, and does not behave rationally

Flaws: Insane, Shy. Bonds: Job, Nature, Family. Occupation: Sailor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Aldous Ilphelkiir, Male Half-Elf Druid 5
Medium (4'11") Half-Elf, Chaotic Good (CR 5)
Armor Class 10
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)14 (+2) 15 (+2)14 (+2)
Skills Persuasion +5, Survival +5
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 6000 sp.


Social Check DCs


Antrara Raghthroknaar, Female Dragonborn [Permalink]

Personal [hide]

Description: She likes to wear ponchos typically of a light black in addition to tight pants, and she perpetually has her lance ready. Her crest is copper and curly. Her gold eyes dart around the room hyper actively observing anyone and anything.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was raised in a plains tribe. She was an adventurer many years ago and she formed a blood bond with her Halfling companion (her 'brother'). She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and obtaining odd cultural halfling artifacts is her passion

Ideals: Fighting. Flaws: Shy, Disease. Bonds: Adventurer, Nature, Criminal record. Occupation: Barkeep

Voice: growls and snarls, animalistic

Attributes [hide]

Antrara Raghthroknaar, Female Dragonborn Commoner 6
Medium (6'6") Dragonborn, Chaotic Evil (CR 6)
Armor Class 8
Hit Points 6 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 7 (-2)17 (+3) 11 (+0)15 (+2)
Skills History +6, Intimidation +5
Senses Passive Perception 10
Languages Common, Auran, Goblin, Undercommon
Attacks Melee +6 / 2d6+3, Ranged +1 / 2d6-2, Grapple +3

Possessions: 800 gp.


Social Check DCs


Modean Mercy, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 6'5", this man wears a green shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He wears a top hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is lazy and tries to find solutions quickly.

History: He was born to loving parents in a slum to the east. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. After a long history of fighting, Modean and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and his name or reputation has been wronged in the past by giants, and he desires to right it

Flaws: Insane, Antagonistic, Lazy. Bonds: Poor, Nature. Occupation: Crown-heir

Voice: Pronounces difficult words wrong

Attributes [hide]

Modean Mercy, Male Tiefling Druid 13
Medium (6'5") Tiefling, Chaotic Good (CR 13)
Armor Class 9
Hit Points 57 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 9 (-1)11 (+0) 10 (+0)16 (+3)
Skills Animal Handling +4, Persuasion +7
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 4d4+0, Ranged +3 / 4d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 4000 gp. Lapis lazuli (16 gp). Aquamarine (1100 gp). Violet garnet (1100 gp). Alexandrite (1100 gp). Blue quartz (16 gp). Citrine (20 gp). Tourmaline (110 gp). Deep blue spinel (1100 gp). Sard (20 gp). Black star sapphire (1600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Roscoe, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane, and he perpetually has his axe ready. His tied-back hair is brown. He wears round tiny glasses practically rammed into his face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born to a Tailor, his mother struggled to pay the bills. He found a children's book about a Human Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He ran away from his former home and has been making his living as a Shipwright for the past few years.

Motivation: To protect his home; and sabotage a competitor

Ideals: Fighting, Gifted. Bonds: Poor, Job, Adventurer, Guardian. Occupation: Shipwright

Voice: Soft and melodious

Attributes [hide]

Gerald Roscoe, Male Human Monk 1
Medium (5'8") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)15 (+2) 10 (+0)12 (+1)
Skills Animal Handling +2, Religion +4
Senses Passive Perception 10
Languages Common, Undercommon, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 160 gp.


Social Check DCs

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