Pelt Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a mite stocky and wears skinny pants and wears a brown and white robe with the hood down. His brown fur, when down, is lengthy. He has gleaming, smiling green eyes.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born into a rich family. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He would like to get married and retire; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Rich, Family, Has a crush. Occupation: Mayor
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 16 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 12 (+1) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 44000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Kellen Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hand crossbow, but if one is not available he will default to his sword. He wears his hair in dreadlocks. He tend to wears goggles to shield his eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He also hits on women, regardless of circumstances.
History: Kellen hails from a village terrorized by drow. He has had some formal writing training, and achieved minor success. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Many drow want him driven away.
Ideals: Artistic. Flaws: Disease. Bonds: Has a crush, Enemies. Occupation: Stableman
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 12 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 6 (-2) | 9 (-1) | 16 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 27000 sp. Blue quartz (7 gp). Violet garnet (300 gp).
Eridred Torunn, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears brown leather gloves, a brown jacket, and tight pants. Her hair is auburn and very short. She wears round tiny glasses practically rammed into her face.
Personality: Eridred is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is used to getting what she wants. In part because she is a meticulous planner.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Since then, she has sought to make the best of life.
Motivation: She wants nothing more than to rejoin the army; and wants to work out more often
Ideals: Athletic, Extrovert, Professionalism. Bonds: Military, Mentor. Occupation: Merchant
Voice: Ums and uhs a lot
Attributes [hide]
Medium (3'9") Dwarf, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 55 (8d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 15 (+2) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal, Draconic
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 |
Possessions: Brown-green garnet (40 gp). Iolite (50 gp). Fire opal (400 gp). Star ruby (400 gp).
Lance Beckwith, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His moppish silver hair is in a traditional bowl cut. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He likes to make people angry or surprised. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born in the south, but his parents moved at a very young age to the east. Lance was born on a far southern plains where he grew up under the tutelage of his mother, an expert Stableman. He has worked as a Stableman like his mother before him.
Motivation: Wants to open a new tavern; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Antagonistic. Bonds: Poor, Slave, Immigrant, Job, Criminal record. Occupation: Stableman
Voice: Excited and jittery
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 11)
Armor Class 10
Hit Points 24 (11d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 7 (-2) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
Possessions: 1000 gp. Golden yellow topaz (1200 gp). Chalcedony (60 gp). Deep green spinel (130 gp). Blue quartz (4 gp). Rock crystal (60 gp). Sardonyx (60 gp). Hematite (4 gp). Moonstone (60 gp). Brown-green garnet (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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