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NPC Generator

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Advanced [show]


Yurk Copeland, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a white vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his white boots flare out at the collars. His attire stands in sharp contrast to his pickaxe, which is beautifully polished and possesses an ornate carving of a cross on it. His golden hair is kept up in a ponytail inside a broad hat. This blue eyed southerner is not easily forgotten.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He also hits on women, regardless of circumstances.

History: Born to a poor family in the city he treasured whatever gifts he got. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He's repulsed by the PC; and wants his loneliness to end

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Has a crush, Poor, Criminal record. Occupation: Navigator

Voice: Whispers

Attributes [hide]

Yurk Copeland, Male Half-Orc Fighter 1
Medium (6'0") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)13 (+1) 14 (+2)13 (+1)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Orc, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 2 Tanglefoot bags.


Social Check DCs


Astar Intellect, Male Tiefling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft white waves gently in the breeze. His hair, while still mostly dark red, has prominent grey streaks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is used to getting what he wants. In part because he is a meticulous planner.

History: He is the product a well kept family trust fund and as such has never really known need. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and he has money and likes to spend it

Ideals: Athletic, Professionalism. Flaws: Insomniac, Antagonistic. Bonds: Rich. Occupation: Barrister

Voice: Mumbles to self between sentences

Attributes [hide]

Astar Intellect, Male Tiefling Commoner 6
Medium (6'4") Tiefling, Neutral Good (CR 6)
Armor Class 10
Hit Points 21 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)10 (+0) 10 (+0)14 (+2)
Skills Deception +5, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 600 gp. Red garnet (150 gp). Aquamarine (1300 gp). 1 Minor magic item.


Social Check DCs


Gunter Cithreth, Male Half-Elf [Permalink]

Personal [hide]

Description: This man prefers to wear flannel. He is muscular with a powerful set of arms. His hair is short and black. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Gunter is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Gunter was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His childhood dream was to be a Gardener, but he was a colossal failure. Recently he has begun working with bootleggers and crooks.

Motivation: He has comitted a past crime that haunts him to this day.

Bonds: Job, Family, Poor, Criminal record. Occupation: Apothecary

Voice: Pronounces difficult words wrong

Attributes [hide]

Gunter Cithreth, Male Half-Elf Wizard 2
Medium (5'8") Half-Elf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)18 (+4) 12 (+1)16 (+3)
Skills Deception +5, Insight +3
Senses Passive Perception 11
Languages Common, Elven, Orc, Druidic, Giant, Infernal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14420000000

Possessions: 350 gp. 1 Masterwork Common Melee.


Social Check DCs


William Morton, Male Human [Permalink]

Personal [hide]

Description: He wears a brown coat over a violet low-cut shirt, and a broad hat upon his head. His chestnut hair is cut short with large spiked bangs in the front. This hazel eyed westerner is not easily forgotten.

Personality: He is a Bather first and foremost. He believes firmly that knowledge should be universal. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born in the west. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He struck the Bather job and began his own company from there.

Motivation: Further expansion of business; and he wants revenge against orcs

Flaws: Impulsive. Bonds: Job, Immigrant, Adventurer, Enemies. Occupation: Bather

Voice: Speaks through clenched teeth

Attributes [hide]

William Morton, Male Human Cleric 11
Medium (5'5") Human, Neutral Good (CR 11)
Armor Class 14
Hit Points 33 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 7 (-2)12 (+1) 13 (+1)14 (+2)
Skills Arcana +5, Intimidation +6
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 3d8+0, Ranged +8 / 3d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136544

Possessions: 2500 gp. Tourmaline (90 gp). Aquamarine (600 gp). Golden yellow topaz (600 gp). Lapis lazuli (16 gp). Blue quartz (16 gp). Violet garnet (600 gp). Obsidian (16 gp). Deep blue spinel (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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