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NPC Generator

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Ability Scores
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Advanced [show]


Sannl Fireforge, Female Dwarf [Permalink]

Personal [hide]

Description: She is an average looking northern female in her early mid-life. She wears a worn and beaten armor. Her black hair is cut short. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Calm and collected, she is a well trained Adventurer. She loves her children and doesn't want them to worry about her. She loves to share her writing with anyone who is interested.

History: A powerful necromancer made her what she is. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: To unite with her brother; and an old rival family wants her found

Ideals: Artistic. Bonds: Job, Family, Mentor, Military. Occupation: Adventurer

Voice: Stutters

Attributes [hide]

Sannl Fireforge, Female Dwarf Rogue 1
Medium (3'9") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 9 (-1)12 (+1) 13 (+1)16 (+3)
Skills Athletics +1, Persuasion +5
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +5

Possessions: 200 sp.


Social Check DCs


Elizabeth Walcott, Female Human [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears grey painted combat armor at almost all times. She has wavy auburn hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.

Personality: Eccentric and domineering, Elizabeth will drive conversation. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was born to loving parents in a slum to the south. After coming to the age of reason, Elizabeth took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted martial powers by her dying sister.

Motivation: She'd like to take her coworkers down a peg; and to clean up the streets

Ideals: Extrovert, Joker, Gifted. Bonds: Poor. Occupation: Junk Dealer

Voice: Speaks like tongue is numb

Attributes [hide]

Elizabeth Walcott, Female Human Paladin 1
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)12 (+1) 15 (+2)16 (+3)
Skills Deception +5, Survival +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 800 sp. 1 Masterwork Common Melee.


Social Check DCs


Sarah Othronus, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is typically in her Mayor uniform. She is muscular with a powerful set of arms. She keeps her silver hair in a pixie cut. Her amber eyes dart from person to person.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She was born to a criminal king-pin and mafia family Her father had invested heavily in several trade routes and wanted her to inherit them. She used her abilities to trick people and travel the world for free.

Motivation: Wants to work out more often; and she is greedy

Ideals: Athletic. Bonds: Job, Rich, Criminal record. Occupation: Mayor

Voice: Whispers

Attributes [hide]

Sarah Othronus, Female Half-Elf Ranger 13
Medium (5'1") Half-Elf, Chaotic Neutral (CR 13)
Armor Class 13
Hit Points 41 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 8 (-1)16 (+3) 10 (+0)13 (+1)
Skills Acrobatics +7
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Dwarven, Gnome
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: 1000 gp. Bloodstone (50 gp). 1 Medium magic item.


Social Check DCs


Lorm Hastings, Male Half-Orc [Permalink]

Personal [hide]

Description: Standing 6'0", this man wears a simple burlap shirt and baggy pants. He conceals his halberd with his veritable burlap sack of a shirt. His moppish brown hair is in a traditional bowl cut. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is lazy and tries to find solutions quickly.

History: Born to a pair of adventurers, Lorm grew up listening to his mother's many stories. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: An old rival family wants him found; and doesn't want to be a navigator and was forced into it by his family

Ideals: Joker. Flaws: Lazy. Bonds: Adventurer, Debt, Family. Occupation: Navigator

Voice: Strong lisp

Attributes [hide]

Lorm Hastings, Male Half-Orc Cleric 7
Medium (6'0") Half-Orc, Lawful Evil (CR 7)
Armor Class 9
Hit Points 39 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)9 (-1) 12 (+1)16 (+3) 16 (+3)8 (-1)
Skills Investigation +6, Religion +6
Senses Passive Perception 13
Languages Common, Orc, Celestial, Goblin, Halfling
Attacks Melee +7 / 2d8+4, Ranged +2 / 2d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146432100

Possessions: 60 pp. Rose (80 gp). Citrine (80 gp).


Social Check DCs

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