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NPC Generator

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Advanced [show]


Roge Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: This tall, slender man is well dressed, constantly wearing a white suit, grey shirt, and brown tie. His black hair is styled in orderly dreadlocks. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born to a Ruler, his father struggled to pay the bills. Like his father and his sister before him, after school he went straight into learning to become a Merchant. He has drifted from career to career and currently works as a Merchant.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and further expansion of business

Ideals: Opinionated. Bonds: Family, Poor, Job, Criminal record. Occupation: Merchant

Voice: Speaks fast with a slight lisp

Attributes [hide]

Roge Elderberry, Male Halfling Barbarian 8
Small (3'3") Halfling, Lawful Evil (CR 8)
Armor Class 12
Hit Points 79 (8d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 10 (+0)11 (+0) 13 (+1)12 (+1)
Skills Deception +4, Investigation +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


John Kensley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He is portly but not overly obese. He has done his best to style his golden hair to look like a famous performer. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Gifted from a young age, John studied abroad. Like his father and his brother before him, after school he went straight into learning to become a Cartwright. He has built up a small fortune and can afford his own way.

Motivation: Wants his loneliness to end; and to settle down with his crush

Ideals: Optimist, Gifted. Bonds: Job, Rich, Has a crush. Occupation: Cartwright

Voice: Forgets to breathe while speaking

Attributes [hide]

John Kensley, Male Human Rogue 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 17 (+3)15 (+2) 13 (+1)10 (+0)
Skills Acrobatics +6, Intimidation +2
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +2

Possessions: 400 gp. 1 Bullseye lantern. 1 Crowbar. 1 Masterwork Musical instrument.


Social Check DCs


Beloril Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears suspenders and grey workpants. His shirt is brown, and he wears a heavy grey leather apron most of the time. His hair is brown and very short. He has violet eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dwarf in existence. He is able to fit into much smaller and tighter spaces than normal.

History: He was born blind and as such lacked many opportunities for work. His parents enrolled him in a Commoner school at a young age so that he could practice his necromantic talents. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature warhammer.

Motivation: To prove his worth to the world; and he's looking for his big break

Ideals: Justice, Gifted. Flaws: Disease, Impulsive. Bonds: Adventurer. Occupation: Spice Merchant

Voice: Dutch accent

Attributes [hide]

Beloril Goblinbane, Male Dwarf Commoner 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)11 (+0) 13 (+1)5 (-3)
Skills Acrobatics +3, Deception -1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 100 gp. Chalcedony (40 gp). 1 Banded mail.


Social Check DCs


Nagrette Beitz, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a well pressed and immaculate suit (or dress). Her white hair is heavily combed to the left. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: She was born to a criminal king-pin and mafia family Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has recently gotten a pet goose that steals things from people.

Motivation: Regain custody of her daughter; and her spouse's relatives view her with great suspicion

Flaws: Cynical, Impulsive. Bonds: Criminal record, Family. Occupation: Shoemaker

Voice: Deep voice with rolling R's

Attributes [hide]

Nagrette Beitz, Female Half-Orc Warlock 13
Medium (6'1") Half-Orc, Chaotic Neutral (CR 13)
Armor Class 11
Hit Points 88 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)6 (-2) 14 (+2)13 (+1)
Skills Acrobatics +5, Survival +6
Senses Passive Perception 12
Languages Orc
Attacks Melee +7 / 4d4+3, Ranged +5 / 4d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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