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NPC Generator

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Advanced [show]


Morana Ironfist, Female Dwarf [Permalink]

Personal [hide]

Description: She is wearing a long, brown, dusty cloak. She is portly but not overly obese. Her hair is cut close to her head. Her eyes are amber and she is always smoking a pipe.

Personality: She is extraordinarily eccentric. She is able to fit into much smaller and tighter spaces than normal.

History: Gifted from a young age, Morana studied abroad. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has been a successful dealer in antiques buying low and selling high.

Motivation: Seeks redemption; and money/treasure

Ideals: Gifted, Entrepeneur. Flaws: Insane. Bonds: Rich, Criminal record. Occupation: Guard

Voice: Pronounces difficult words wrong

Attributes [hide]

Morana Ironfist, Female Dwarf Paladin 12
Medium (4'0") Dwarf, Chaotic Evil (CR 12)
Armor Class 14
Hit Points 83 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 14 (+2)15 (+2) 14 (+2)11 (+0)
Skills Deception +4, Investigation +6
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Ignan
Attacks Melee +5 / 3d10+1, Ranged +8 / 3d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401110

Possessions: 2000 gp. Moonstone (30 gp). Aquamarine (200 gp).


Social Check DCs


Horhog Walcott, Male Half-Orc [Permalink]

Personal [hide]

Description: He tends to wear a black poncho over his likewise colored trousers and shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. He has wavy red hair. He has a tattooed face.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born on a small isolated farm. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Masseuse work with an outfit from a few towns over. Masseuse work suited him well, and with each successful project, he earned more gold and more respect from his peers. He left for the south, certain he would find work there.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to be a shipwright again

Ideals: Justice. Bonds: Job, Nature, Immigrant, Criminal record. Occupation: Masseuse

Voice: Speaks fast with a slight lisp

Attributes [hide]

Horhog Walcott, Male Half-Orc Paladin 7
Medium (5'1") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 55 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 15 (+2)5 (-3) 7 (-2)5 (-3)
Skills Insight +1, Persuasion +0
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 pp.


Social Check DCs


Olunt Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'0". He wears a weathered and beat up set of banded mail beneath an oversized brown coat. His hair is brown and curly. He has several tiny ruby earrings on each ear.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. His job bores him to no end. He has decided to make it more interesting.

History: A powerful slaver made him what he is. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Olunt grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Olunt. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: A rival would like him out of the picture; and he has passion for adventuring and risk

Bonds: Rich, Criminal record, Adventurer, Mentor. Occupation: Bookbinder

Voice: Speaks with lips pursed

Attributes [hide]

Olunt Glanhig, Male Dwarf Wizard 11
Medium (4'0") Dwarf, Lawful Evil (CR 11)
Armor Class 12
Hit Points 22 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)12 (+1) 8 (-1)12 (+1)
Skills Persuasion +5, Stealth +6
Senses Passive Perception 9
Languages Common, Dwarven, Giant
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444

Possessions: 2600 gp. Rock crystal (80 gp). Golden pearl (110 gp). Emerald (1300 gp). Lapis lazuli (12 gp). Amethyst (110 gp). Tiger eye turquoise (12 gp). Hematite (12 gp). Sard (80 gp). Deep green spinel (110 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Gracey, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is bristling with hidden weapons, mostly longbows and shields. He wears his auburn hair up. His eyes are a pleasant green.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He is the product a well kept family trust fund and as such has never really known need. His father took him hunting and taught him how to get in the mind of other creatures. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Money/treasure; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Philantrophist, Opinionated. Bonds: Rich, Criminal record, Nature. Occupation: Servant

Voice: Sounds elderly

Attributes [hide]

John Gracey, Male Human Expert 1
Medium (5'9") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)8 (-1) 11 (+0)9 (-1)
Skills Acrobatics +3, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: Chrysoberyl (70 gp).


Social Check DCs

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