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NPC Generator

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Lvl.
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Seed

Advanced [show]


Geoffrey Rayden, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has styled his chestnut hair well, parting it to the right. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Miner arts, while his mother instructed him in etiquette, music and courtly manner. His childhood dream was to be a Layabout, but he was a colossal failure. He has worked as a Miner like his father before him.

Motivation: Further expansion of business; and wants to work out more often

Ideals: Entrepeneur, Athletic, Philantrophist. Bonds: Job, Rich. Occupation: Miner

Voice: Slurs words

Attributes [hide]

Geoffrey Rayden, Male Human Warrior 1
Medium (6'2") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)12 (+1) 10 (+0)10 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 10 pp. 3 Tanglefoot bags.


Social Check DCs


Raymond Ilphelkiir, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a husky man, who is constantly adorned with expensive silk clothing, often dyed in bright yellow and black, and wears rings and necklaces with large, colorful gems. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are hazel and catlike.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Stableman arts, while his mother instructed him in etiquette, music and courtly manner. He helped his father out around the business and became quite the natural. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Doesn't want to be a Stableman and was forced into it by his family; and he wants revenge against dire rats

Flaws: Antagonistic. Bonds: Rich, Enemies, Slave, Job, Family. Occupation: Stableman

Voice: High pitched and raspy

Attributes [hide]

Raymond Ilphelkiir, Male Half-Elf Commoner 5
Medium (4'9") Half-Elf, Lawful Good (CR 5)
Armor Class 12
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)17 (+3) 15 (+2)17 (+3)
Skills Acrobatics +5, Survival +5
Senses Passive Perception 12
Languages Common, Elven, Halfling, Dwarven, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5

Possessions: 500 gp.


Social Check DCs


Godfrey Heiser, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He is dressed in earthy colors with a yellow and blue handkerchief worn on his left side. With a patchy black beard and wild black hair. His amber eyes dart from person to person.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Godfrey is combative with any and all who dare try his patience in the slightest.

History: He is the product a well kept family trust fund and as such has never really known need. He helped his father out around the business and became quite the natural. He became a Sailor soon after.

Motivation: Balancing his hectic life and new Sailor responsibilities is difficult; and to settle down with his crush

Ideals: Justice. Flaws: Mundane. Bonds: Rich, Job, Has a crush. Occupation: Sailor

Voice: High pitched and raspy

Attributes [hide]

Godfrey Heiser, Male Half-Elf Fighter 3
Medium (5'1") Half-Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)14 (+2) 13 (+1)11 (+0)
Skills Insight +3, Performance +2
Senses Passive Perception 11
Languages Common, Elven, Terran, Orc
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Torinn Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a black costume with the symbols of strength on his torso. His rusty crest has been sun bleached extensively. His gold eyes are slightly larger than normal.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He believes the world needs to unite to get rid of gnolls once and for all.

History: Torinn was raised in a hard working conservative environment. After coming to the age of reason, Torinn took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He tends to his Bather job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Athletic, Justice, Gifted. Bonds: Enemies, Job. Occupation: Bather

Voice: Laughs frequently while speaking

Attributes [hide]

Torinn Yarjerit, Male Dragonborn Cleric 2
Medium (6'4") Dragonborn, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 12 (+1)6 (-2) 14 (+2)17 (+3)
Skills Intimidation +5, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 400 sp.


Social Check DCs

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