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Advanced [show]


Creega Snowdon, Female Half-Orc [Permalink]

Personal [hide]

Description: This late middle aged woman is dressed in earthy colors with a black and yellow handkerchief worn on her left side and is in decent physical shape. She wears a broad hat to hide her balding. She wears round tiny glasses practically rammed into her face.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Creega hails from a village terrorized by goblins. Through the years after Creega was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Creega's mother didn't care for her much, and the feeling was mutual. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: She has comitted a past crime that haunts her to this day; and further expansion of business

Ideals: Logical. Flaws: Antagonistic. Bonds: Criminal record, Enemies, Job. Occupation: Fletcher

Voice: Australian accent

Attributes [hide]

Creega Snowdon, Female Half-Orc Paladin 4
Medium (6'0") Half-Orc, Lawful Evil (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)8 (-1) 10 (+0)12 (+1)
Skills Arcana +1, Intimidation +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 1 Minor magic item.


Social Check DCs


Art In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man is typically in his Apothecary uniform and is in decent physical shape. He wears his red fur down. His blue eyes have a joyful gleam in them most of the time.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: He was raised in a white middle class family as the only child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Apothecary work with an outfit from a few towns over. Apothecary work suited him well, and with each successful project, he earned more gold and more respect from his peers. By chance he met his sister recently and the two have been together since.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Artistic. Flaws: Shy, Mundane. Bonds: Job, Family. Occupation: Apothecary

Voice: Indian accent

Attributes [hide]

Art In the Wind, Male Tabaxi Druid 15
Medium (6'6") Tabaxi, Chaotic Neutral (CR 15)
Armor Class 15
Hit Points 74 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)21 (+5) 13 (+1)11 (+0) 14 (+2)17 (+3)
Skills Medicine +7, Religion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 4d8+0, Ranged +10 / 4d8+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565554

Possessions: 2000 gp. Violet garnet (1400 gp). Sardonyx (80 gp). Freshwater pearl (8 gp). Obsidian (8 gp). Violet garnet (1400 gp). Banded agate (8 gp). Azurite (8 gp). Sardonyx (80 gp). Jasper (80 gp). Chalcedony (80 gp). Iolite (80 gp). Alexandrite (1400 gp). Peridot (80 gp). Lapis lazuli (8 gp). Tourmaline (130 gp). Peridot (80 gp). Fiery yellow corundum (1400 gp). Rock crystal (80 gp). Alexandrite (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bree Greenbottle, Female Halfling [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she sports white clothing, slightly heavier than average wear. Her hair is white and very short. Her violet eyes are slightly larger than normal.

Personality: She is overprotective of those who hire her services. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: She was born in a small forest village. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Bree took refuge in the ruined castle and found the beat up hand crossbow and armor she uses now. Some 8 years later her spouse died after the birth of her son. Heartbroken, Bree never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.

Motivation: To find somewhere to settle down; and to protect her home

Ideals: Fighting. Flaws: Mundane. Bonds: Guardian, Nature, In love. Occupation: Healer

Voice: Low and grunting

Attributes [hide]

Bree Greenbottle, Female Halfling Rogue 4
Small (2'11") Halfling, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 15 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)8 (-1) 10 (+0)12 (+1)
Skills Athletics +3, Survival +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Tethren Mockery, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears rags and sports a simple walking cane. He wears his red hair down. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Tethren is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: His father raised him in a mountain cabin. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Extrovert, Impeccable. Bonds: Poor, Nature, Criminal record, Job. Occupation: Courier

Voice: Speaks in third person

Attributes [hide]

Tethren Mockery, Male Tiefling Rogue 8
Medium (5'10") Tiefling, True Neutral (CR 8)
Armor Class 10
Hit Points 42 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)12 (+1) 11 (+0)14 (+2)
Skills Performance +5, Religion +4
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: Lapis lazuli (4 gp). Deep green spinel (130 gp).


Social Check DCs

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