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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Ahinar Amastacia, Female Half-Elf [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She prefers to wear yellow clothing when she does not wear armor. She wears her hair in dreadlocks. Her eyes are amber and catlike.

Personality: Prone to second guessing herself, she comes off as nervous. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.

History: Ahinar hails from a village terrorized by gnolls. Cursed with vampirism at a very young age, Ahinar has worked very hard to control her curse. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it; and to find somewhere to settle down

Flaws: Shy, Disease, Mundane. Bonds: Immigrant, Enemies. Occupation: Laborer

Voice: Mumbles to self between sentences

Attributes [hide]

Ahinar Amastacia, Female Half-Elf Sorcerer 5
Medium (4'9") Half-Elf, Lawful Good (CR 5)
Armor Class 10
Hit Points 23 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)9 (-1) 15 (+2)12 (+1)
Skills Acrobatics +3, Athletics +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 4000 sp. Hematite (8 gp).


Social Check DCs


Patrick Skelton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is well dressed, but even with his fine clothing he looks run-down. His white hair is lengthy and is close to two feet long. His eyes are blue and he is always smoking a pipe.

Personality: A deeply religious man he believes everything happens for a reason. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the north his family was never financially stable. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He inherited the family business which he has now maintained for 6 years.

Motivation: His religion dominates his actions.

Ideals: Extrovert. Bonds: Poor, Religious, Family, Job. Occupation: Tanner

Voice: Smooth and feminine

Attributes [hide]

Patrick Skelton, Male Human Cleric 1
Medium (6'6") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)13 (+1) 13 (+1)13 (+1)
Skills Deception +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 700 sp.


Social Check DCs


Everard Teinithra, Male Half-Elf [Permalink]

Personal [hide]

Description: He prefers to wear yellow pants and tee shirts. He has blonde hair. He tend to wears goggles to shield his eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His childhood dream was to be a Brewer, but he was a colossal failure. He was granted necromantic powers by his dying sister.

Motivation: Wants to open a new tavern; and meet up once more with his childhood friend

Ideals: Joker, Gifted. Bonds: Religious, Job, Adventurer. Occupation: Butcher

Voice: Nasally tone

Attributes [hide]

Everard Teinithra, Male Half-Elf Commoner 5
Medium (4'10") Half-Elf, True Neutral (CR 5)
Armor Class 10
Hit Points 12 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)12 (+1) 3 (-4)18 (+4)
Skills History +4, Survival -1
Senses Passive Perception 6
Languages Common, Elven, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mary Kent, Female Human [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears a grey coat over a brown low-cut shirt, and a small hat upon her head, and a wedding ring on her left hand. Her white hair is well kept. Her eyes, though not visible through her cowl, are hazel.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She was born at the edge of vast mountains. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She struck the Server job and began her own company from there.

Motivation: Further expansion of business.

Ideals: Opinionated. Flaws: Shy. Bonds: In love, Nature, Job. Occupation: Server

Voice: Aggressive tone

Attributes [hide]

Mary Kent, Female Human Bard 1
Medium (5'5") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)13 (+1) 11 (+0)15 (+2)
Skills Athletics +1, Religion +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 80 gp. 1 Masterwork Common Melee.


Social Check DCs

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